Andrija Bernik
Orcid: 0000-0002-2507-9494
According to our database1,
Andrija Bernik authored at least 21 papers
between 2015 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2026
Virtual Worlds, 2026
A Taxonomy of Six Perceptual Cues Underlying Photorealism in 3D-Rendered Architectural Scenes: A Cue-Based Narrative Review.
J. Imaging, 2026
2025
J. Univers. Comput. Sci., 2025
Inf., 2025
2024
An Empirical Study of Enhancing 3D Scanning Techniques Through Augmented Reality and LiDAR.
Proceedings of the 22nd IEEE Jubilee International Symposium on Intelligent Systems and Informatics, 2024
ChatGPT and Artificial Intelligence in Higher Education: Literature Review Powered by Artificial Intelligence.
Proceedings of the Intelligent Computing, 2024
Flight Plan Optimization, Scanning and 3D Reconstruction Using an Unmanned Aerial Vehicle.
Proceedings of the Intelligent Computing, 2024
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024
2023
2022
Proceedings of the Intelligent Computing, 2022
2021
Inf., 2021
Proceedings of the Intelligent Computing, 2021
Proceedings of the Intelligent Computing, 2021
2020
Synergy of innovation procedures and communication skills as a success predictor in IT supported management.
Proceedings of the 43rd International Convention on Information, 2020
2019
Evaluation of Gender Differences Based on Knowledge Adaptation in the Field of Gamification and Computer Science.
Int. J. Emerg. Technol. Learn., 2019
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019
2018
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018
2017
Research on Efficiency of Applying Gamified Design into University's e-Courses: 3D Modeling and Programming.
J. Comput. Sci., 2017
Proceedings of the 40th International Convention on Information and Communication Technology, 2017
2015
Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.
J. Comput. Sci., 2015