Angelika Musil

Orcid: 0000-0002-1025-1626

According to our database1, Angelika Musil authored at least 22 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Self-Adaptation in Industry: A Survey.
Proceedings of the Software Engineering 2024, Fachtagung des GI-Fachbereichs Softwaretechnik, Linz, Austria, February 26, 2024

2023
Towards a Research Agenda for Understanding and ManagingUncertainty in Self-Adaptive Systems.
ACM SIGSOFT Softw. Eng. Notes, October, 2023

Self-Adaptation in Industry: A Survey.
ACM Trans. Auton. Adapt. Syst., June, 2023

2022
Preliminary Results of a Survey on the Use of Self-Adaptation in Industry.
Proceedings of the International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2022

2021
An Industry 4.0 Asset-Based Coordination Artifact for Production Systems Engineering.
Proceedings of the 23rd IEEE Conference on Business Informatics, 2021

2020
Society-Level Software Governance: A Challenging Scenario.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020

2019
The CitySPIN Platform: A CPSS Environment for City-Wide Infrastructures.
Proceedings of the 1st Workshop on Cyber-Physical Social Systems co-located with the 9th International Conference on the Internet of Things (IoT 2019), 2019

Continuous Adaptation Management in Collective Intelligence Systems.
Proceedings of the Software Architecture - 13th European Conference, 2019

2017
Continuous Architectural Knowledge Integration: Making Heterogeneous Architectural Knowledge Available in Large-Scale Organizations.
Proceedings of the 2017 IEEE International Conference on Software Architecture, 2017

Patterns for Self-Adaptation in Cyber-Physical Systems.
Proceedings of the Multi-Disciplinary Engineering for Cyber-Physical Production Systems, 2017

2016
Collective Intelligence-Based Quality Assurance: Combining Inspection and Risk Assessment to Support Process Improvement in Multi-Disciplinary Engineering.
Proceedings of the Systems, Software and Services Process Improvement, 2016

Major variants of the SIS architecture pattern for collective intelligence systems.
Proceedings of the 21st European Conference on Pattern Languages of Programs, 2016

Towards collective intelligence system architectures for supporting multi-disciplinary engineering of cyber-physical production systems.
Proceedings of the 1st International Workshop on Cyber-Physical Production Systems, 2016

2015
Software Architecture Patterns: Reflection and Advances: [Summary of the MiniPLoP Writers' Workshop at ECSA'14].
ACM SIGSOFT Softw. Eng. Notes, 2015

An Architecture Framework for Collective Intelligence Systems.
Proceedings of the 12th Working IEEE/IFIP Conference on Software Architecture, 2015

SIS: an architecture pattern for collective intelligence systems.
Proceedings of the 20th European Conference on Pattern Languages of Programs, 2015

2014
Towards a Coordination-Centric Architecture Metamodel for Social Web Applications.
Proceedings of the Software Architecture - 8th European Conference, 2014

Introduction and Challenges of Environment Architectures for Collective Intelligence Systems.
Proceedings of the Agent Environments for Multi-Agent Systems IV, 2014

2013
Elements of software ecosystem early-stage design for collective intelligence systems.
Proceedings of the 1st International Workshop on Software Ecosystem Architectures, 2013

2012
A first account on stigmergic information systems and their impact on platform development.
Proceedings of the 2012 Joint Working IEEE/IFIP Conference on Software Architecture and European Conference on Software Architecture, 2012

2010
Synthesized essence: what game jams teach about prototyping of new software products.
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, 2010

Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes.
Proceedings of the Systems, Software and Services Process Improvement, 2010


  Loading...