Anthony Palomba

According to our database1, Anthony Palomba authored at least 5 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
Optimizing Storytelling, Improving Audience Retention, and Reducing Waste in the Entertainment Industry.
CoRR, June, 2025

2022
Building OTT brand loyalty and brand equity: Impact of original series on OTT services.
Telematics Informatics, 2022

2020
First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle.
Games Cult., 2020

2019
Digital Seasons: How time of the year may shift video game play habits.
Entertain. Comput., 2019

2018
Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions.
Comput. Hum. Behav., 2018


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