Anthony Scavarelli

Orcid: 0000-0001-7741-1703

According to our database1, Anthony Scavarelli authored at least 10 papers between 2014 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality.
CoRR, April, 2025

3rd Workshop on Emerging Novel Prototyping Techniques for XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

2024
Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop.
Proceedings of the Immersive Learning Research Network, 2024

2022
The reality of remote extended reality research: Practical case studies and taxonomy.
Frontiers Comput. Sci., 2022

2021
Virtual reality and augmented reality in social learning spaces: a literature review.
Virtual Real., 2021

2019
Towards a Framework on Accessible and Social VR in Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Circles: exploring multi-platform accessible, socially scalable VR in the classroom.
Proceedings of the Decision and Game Theory for Security - 10th International Conference, 2019

2017
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
An Exploration of Shape in Crowd Computer Interactions.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
CINDR: A proposed framework for ethical systems in video games.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014


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