Benjamin Kenwright

Orcid: 0000-0002-4889-9110

According to our database1, Benjamin Kenwright authored at least 20 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Exploring the Power of Creative AI Tools and Game-Based Methodologies for Interactive Web-Based Programming.
CoRR, 2023

Dual-Quaternion Fourier Transform.
CoRR, 2023

Impact of XR on Mental Health: Are we Playing with Fire?
CoRR, 2023

A Survey on Dual-Quaternions.
CoRR, 2023

Dual-Quaternion Interpolation.
CoRR, 2023

Dual-Quaternions: Theory and Applications in Sound.
CoRR, 2023

Web Programming Using the WebGPU API.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Real-Time Ray-Tracing with Vulkan for the Impatient.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2022
Identifying and Extracting Football Features from Real-World Media Sources using Only Synthetic Training Data.
CoRR, 2022

Smart Education: Higher Education Instruction and the Internet of Things (IoT).
CoRR, 2022

Optimizing Character Animations using Online Crowdsourcing.
CoRR, 2022

The Hard Truth about Soft Skills in Game Development.
CoRR, 2022

WEBGPU API introduction.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

A Review of Point Clouds Deep Learning Fusion for Unmanned Aerial Data Systems.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2022

2020
There's More to Sound Than Meets the Ear: Sound in Interactive Environments.
IEEE Computer Graphics and Applications, 2020

Interactive Web-Based Programming through Game-Based Methodologies.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2017
Getting started with computer graphics and the vulkan API.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Integrating Real-Time Fluid Simulation with a Voxel Engine.
Comput. Games J., 2016

2014
Planar character animation using genetic algorithms and GPU parallel computing.
Entertain. Comput., 2014

Poxels: polygonal voxel environment rendering.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014


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