Betty Sargeant

According to our database1, Betty Sargeant authored at least 9 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
Designing for Virtual Touch: A Real-Time Co-Created Online Art Experience.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2014
How far is up?: encouraging social interaction through children's book app design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Interactive Storytelling: How Picture Book Conventions Inform Multimedia Book App Narratives.
Aust. J. Intell. Inf. Process. Syst., 2013

Children's interactive narratives: <i>how far is UP?</i>.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013


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