Brandon Wilson

According to our database1, Brandon Wilson authored at least 15 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2018
VETO: An Immersive Virtual Environment for Tele-Operation.
Robotics, 2018

Avoiding game-tree pathology in 2-player adversarial search.
Comput. Intell., 2018

2016
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Automatic Environment Map Construction for Mixed Reality Robotic Applications.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

An Integrated Cyber-Physical Immersive Virtual Reality Framework with Applications to Telerobotics.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
(Un/Semi-)supervised SMS text message SPAM detection.
Nat. Lang. Eng., 2015

An Efficient Non-parametric Background Modeling Technique with CUDA Heterogeneous Parallel Architecture.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2012
Improving Local Decisions in Adversarial Search.
Proceedings of the ECAI 2012, 2012

2011
Modeling social preferences in multi-player games.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Improving game-tree search by incorporating error propagation and social orientations.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2008
What Makes Planners Predictable?.
Proceedings of the Eighteenth International Conference on Automated Planning and Scheduling, 2008

2007
Forming Stable, Overlapping Coalitions in an Open Multi-agent System.
Proceedings of the Regarding the Intelligence in Distributed Intelligent Systems, 2007


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