Brian Osman

According to our database1, Brian Osman authored at least 3 papers between 2006 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
A reconstruction filter for plausible motion blur.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
The Alchemy Screen-Space Ambient Obscurance Algorithm.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2006
Practical implementation of dual paraboloid shadow maps.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006


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