Bruno Rodriguez-Garcia

Orcid: 0000-0003-2130-9026

According to our database1, Bruno Rodriguez-Garcia authored at least 11 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2025
LoDCalculator: A level of detail classification software for 3D models in the Blender environment.
SoftwareX, 2025

Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios.
Cyberpsychology Behav. Soc. Netw., 2025

Optimization Strategies for Standalone Virtual Reality Experiences: the Virtual Reconstruction of the City of Aquinum.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

2024
A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality.
Multim. Tools Appl., December, 2024

A Tool for the Analysis and Virtual Reality Visualization of the Virtual Restoration of Cultural Heritage 3D Models.
Proceedings of the Extended Reality - International Conference, 2024

2023
Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users.
Proceedings of the Extended Reality - International Conference, 2023

A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments.
Proceedings of the Extended Reality - International Conference, 2023

2022
Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets.
Proceedings of the Extended Reality - First International Conference, 2022

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience.
Proceedings of the Extended Reality - First International Conference, 2022

A Virtual Reality Serious Game for Children with Dyslexia: DixGame.
Proceedings of the Extended Reality - First International Conference, 2022


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