Giuseppe Riva

Affiliations:
  • Catholic University of Milan, Italy


According to our database1, Giuseppe Riva authored at least 327 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2022
The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology.
Virtual Real., 2022

SexTreatverse: Avatar-Based Virtual Reality for the Treatment of Female Sexual Disorders.
Cyberpsychology Behav. Soc. Netw., 2022

Empathy-360°: Immersive Storytelling and Embodiment to Counter Sexual Harassment against Women.
Cyberpsychology Behav. Soc. Netw., 2022

Active Navigation Training: An Innovative Embodied-Based Training System for Spatial Navigation in Aging.
Cyberpsychology Behav. Soc. Netw., 2022

Follow the Flow: Artificial Intelligence and Machine Learning for Achieving Optimal Performance.
Cyberpsychology Behav. Soc. Netw., 2022

Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., 2022

What the Metaverse Is (Really) and Why We Need to Know About It.
Cyberpsychology Behav. Soc. Netw., 2022

<i>Call for Special Issue Papers: </i> HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse: Deadline for Manuscript Submission: December 31, 2022.
Cyberpsychology Behav. Soc. Netw., 2022

Transforming Brain Rehabilitation: Smartphone Solution Underpins Innovative Treatment of Brain Disorders.
Cyberpsychology Behav. Soc. Netw., 2022

CoLLaboratE: Artificial Intelligence for Human-Robot Collaboration.
Cyberpsychology Behav. Soc. Netw., 2022

THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems.
Cyberpsychology Behav. Soc. Netw., 2022

Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study.
Behav. Inf. Technol., 2022

Psychological and Educational Interventions Among Cancer Patients: A Systematic Review to Analyze the Role of Immersive Virtual Reality for Improving Patients' Well-Being.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions.
Virtual Real., 2021

A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App.
IEEE Trans. Emerg. Top. Comput., 2021

EXecutive-Functions Innovative Tool (EXIT 360°): A Usability and User Experience Study of an Original 360°-Based Assessment Instrument.
Sensors, 2021

Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility.
Interact. Comput., 2021

Can You Activate Me? From Robots to Human Brain.
Frontiers Robotics AI, 2021

How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables.
Cyberpsychology Behav. Soc. Netw., 2021

Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning.
Cyberpsychology Behav. Soc. Netw., 2021

Human-Robot Confluence: Toward a Humane Robotics.
Cyberpsychology Behav. Soc. Netw., 2021

FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly.
Cyberpsychology Behav. Soc. Netw., 2021

EXTEND: Resolution Revolution to Extend Reality.
Cyberpsychology Behav. Soc. Netw., 2021

EURYKA: Understanding the Political Empowerment of Young People.
Cyberpsychology Behav. Soc. Netw., 2021

Factory2Fit: Artificial Intelligence in the Workplace to Empower Workers' Decisions.
Cyberpsychology Behav. Soc. Netw., 2021

PURE-MAS: Social Intelligent Agents that Perceive their Environment and Act.
Cyberpsychology Behav. Soc. Netw., 2021

MuMMER: How Robotics Can Reboot Social Interaction and Customer Engagement in Shops and Malls.
Cyberpsychology Behav. Soc. Netw., 2021

Co4Robots: Achieving High Levels of Coordination Between Interacting Robots and Between Humans and Robots.
Cyberpsychology Behav. Soc. Netw., 2021

ENTWINE: The European Training Network on Informal Care.
Cyberpsychology Behav. Soc. Netw., 2021

ImmerSAFE: Immersive Visual Technologies for Safety-Critical Applications.
Cyberpsychology Behav. Soc. Netw., 2021

ACCRA: Robot Assistants Help the Elderly Stay Independent.
Cyberpsychology Behav. Soc. Netw., 2021

Real Organ Generation: Virtual 3D Organs Help Train Surgeons.
Cyberpsychology Behav. Soc. Netw., 2021

APRIL: Personal Robots at Your Service.
Cyberpsychology Behav. Soc. Netw., 2021

Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis.
Cyberpsychology Behav. Soc. Netw., 2021

Robots Are Not All the Same: Young Adults' Expectations, Attitudes, and Mental Attribution to Two Humanoid Social Robots.
Cyberpsychology Behav. Soc. Netw., 2021

Machines Like Us and People Like You: Toward Human-Robot Shared Experience.
Cyberpsychology Behav. Soc. Netw., 2021

Pilot study on effectiveness of a virtual game training on executive functions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Gulliver's virtual travels: active embodiment in extreme body sizes for modulating our body representations.
Cogn. Process., 2020

How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus.
Cyberpsychology Behav. Soc. Netw., 2020

REELER: Responsible Ethical Learning with Robotics.
Cyberpsychology Behav. Soc. Netw., 2020

DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children.
Cyberpsychology Behav. Soc. Netw., 2020

Perceive 3D: Augmented Reality Software Kicks Off a New Phase in Knee Surgery and Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2020

COVID Feel Good: A Free VR Self-Help Solution for Providing Stress Management and Social Support During the COVID-19 Pandemic.
Cyberpsychology Behav. Soc. Netw., 2020

SAGE: Systemic Action for Gender Equality.
Cyberpsychology Behav. Soc. Netw., 2020

PROMISE: PROMoting youth Involvement and Social Engagement.
Cyberpsychology Behav. Soc. Netw., 2020

OS for Ind Robots: Manufacturing Robots Get Smarter Thanks to Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., 2020

RETRAINER: An Exoskeleton-Based Rehabilitation System for Stroke Patients.
Cyberpsychology Behav. Soc. Netw., 2020

SYMBIO-TIC: Safer Human-Robot Collaboration for Workplaces of the Future.
Cyberpsychology Behav. Soc. Netw., 2020

DiDIY: Digital Do It Yourself.
Cyberpsychology Behav. Soc. Netw., 2020

socSMCs: Socializing Sensorimotor Contingencies.
Cyberpsychology Behav. Soc. Netw., 2020

Positive Technology and COVID-19.
Cyberpsychology Behav. Soc. Netw., 2020

Schizophrenia Organoids: How Brain Organoids Could Lead the Way to Innovative New Schizophrenia Treatments.
Cyberpsychology Behav. Soc. Netw., 2020

Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research.
Br. J. Educ. Technol., 2020

Personal Stress-Level Clustering and Decision-Level Smoothing to Enhance the Performance of Ambulatory Stress Detection With Smartwatches.
IEEE Access, 2020

2019
Computational Psychometrics Using Psychophysiological Measures for the Assessment of Acute Mental Stress.
Sensors, 2019

A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
Sensors, 2019

Virtual Reality Therapy: Emerging Topics and Future Challenges.
Cyberpsychology Behav. Soc. Netw., 2019

Adolescents' Beliefs About Peers' Engagement in an Online Self-Harm Challenge: Exploring the Role of Individual Characteristics Through a Latent Class Analysis.
Cyberpsychology Behav. Soc. Netw., 2019

Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine.
Cyberpsychology Behav. Soc. Netw., 2019

SOCRATES: SOcial Cognitive Robotics in The European Society.
Cyberpsychology Behav. Soc. Netw., 2019

CARERAID: Controlled Autonomous Robot for Early Detection and Rehabilitation of Autism and Intellectual Disability.
Cyberpsychology Behav. Soc. Netw., 2019

L2TOR: Second-Language Tutoring Using Social Robots.
Cyberpsychology Behav. Soc. Netw., 2019

GOAL-ROBOTS: Goal-Based Open-Ended Autonomous Learning Robots.
Cyberpsychology Behav. Soc. Netw., 2019

ENRICHME: An Interactive Social Robot Capable of Moving Autonomously in an Elderly Person's House.
Cyberpsychology Behav. Soc. Netw., 2019

RAMCIP: An Advanced Social Robot for Providing Assistance at Home to Older People in Need.
Cyberpsychology Behav. Soc. Netw., 2019

CARESSES: The World's First Culturally Sensitive Robots for Elderly Care.
Cyberpsychology Behav. Soc. Netw., 2019

Sharing the Workplace with Robots? New Tool Helps Designers Create Safer Socially Oriented Machines.
Cyberpsychology Behav. Soc. Netw., 2019

SARAFun: Interactive Robots Meet Manufacturing Industry.
Cyberpsychology Behav. Soc. Netw., 2019

DIH-HERO: Digital Innovation Hubs in Health Care Robotics.
Cyberpsychology Behav. Soc. Netw., 2019

MEDCOM: A Philosophical Toolkit for Medical Ethics.
Cyberpsychology Behav. Soc. Netw., 2019

eHeritage: History Springs Back to Life via Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2019

A Randomized Trial of Virtual Reality-Based Cue Exposure Second-Level Therapy and Cognitive Behavior Second-Level Therapy for Bulimia Nervosa and Binge-Eating Disorder: Outcome at Six-Month Followup.
Cyberpsychology Behav. Soc. Netw., 2019

New Frontiers for Cognitive Assessment: An Exploratory Study of the Potentiality of 360° Technologies for Memory Evaluation.
Cyberpsychology Behav. Soc. Netw., 2019

Looking at One's Self Through Facebook Increases Mental Stress: A Computational Psychometric Analysis by Using Eye-Tracking and Psychophysiology.
Cyberpsychology Behav. Soc. Netw., 2019

Anthropometry and Scan: A Computational Exploration on Measuring and Imaging.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Testing a Deactivated Virtual Environment in Pathological Gamblers' Anxiety.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Immersive Episodic Memory Assessment with 360° Videos: The Protocol and a Case Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Psychological Correlates of Interoceptive Perception in Healthy Population.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Virtual Reality for Anxiety and Stress-Related Disorders: A SWOT Analysis.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

Exploring Affect Recall Bias and the Impact of Mild Depressive Symptoms: An Ecological Momentary Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019

2018
Disentangling the Contribution of Spatial Reference Frames to Executive Functioning in Healthy and Pathological Aging: An Experimental Study with Virtual Reality.
Sensors, 2018

Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.
Sensors, 2018

Toward an Embodied Medicine: A Portable Device with Programmable Interoceptive Stimulation for Heart Rate Variability Enhancement.
Sensors, 2018

The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body Illusion.
Cyberpsychology Behav. Soc. Netw., 2018

BYAXON: Could Nanotechnology "Rewire" an Injured Spinal Cord?
Cyberpsychology Behav. Soc. Netw., 2018

ENABLE: Enabling Young Researchers to Pursue Careers in Biomedicine.
Cyberpsychology Behav. Soc. Netw., 2018

City4Age: The Ultimate City for the Elderly Population.
Cyberpsychology Behav. Soc. Netw., 2018

MOVING BEYOND: Age-Related Motor Deficits.
Cyberpsychology Behav. Soc. Netw., 2018

PHENOSELF: Self as a Phenomenon.
Cyberpsychology Behav. Soc. Netw., 2018

BALANCE: Robotic Exoskeletons Get the Balance Right.
Cyberpsychology Behav. Soc. Netw., 2018

CELLSYNCIRCUITS: Understanding the Root Causes of Mental Disorders.
Cyberpsychology Behav. Soc. Netw., 2018

INDIGO: Better Software for Better Science.
Cyberpsychology Behav. Soc. Netw., 2018

ALFRED: A Personalized, Fully Interactive, and Mobile Assistant for Independent Living.
Cyberpsychology Behav. Soc. Netw., 2018

MARIO: Robotic Solutions to Give Dementia Patients a Better Quality of Life.
Cyberpsychology Behav. Soc. Netw., 2018

TITANIUM: Tools for the Investigation of Transactions in Underground Markets.
Cyberpsychology Behav. Soc. Netw., 2018

Assessing the Relationship Between Attitudinal and Perceptual Component of Body Image Disturbance Using Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2018

Students' acceptance of tablet PCs in Italian high schools: Profiles and differences.
Br. J. Educ. Technol., 2018

Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients' in-App Notes.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

The Contribution of Allocentric Impairments to the Cognitive Decline in Alzheimer's Disease.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

The Italian Adaptation of Interpersonal Communication Competences Questionnaire.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

The Use of 3D Body Scanner in Medicine and Psychology: A Narrative Review.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

A "First Look" on Frailty: A Scientometric Analysis.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

iStim. A New Portable Device for Interoceptive Stimulation.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Reading Between the Lines: A Computational Bibliometric Analysis on Emotion Regulation.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Extraversion Affects Attentive Processes of Personal Images.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

2017
Multilevel Behavioral Synchronization in a Joint Tower-Building Task.
IEEE Trans. Cogn. Dev. Syst., 2017

A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia.
Comput. Math. Methods Medicine, 2017

Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity.
Cyberpsychology Behav. Soc. Netw., 2017

SubCULTron: Robotic Exploration of Unconventional Environmental Niches.
Cyberpsychology Behav. Soc. Netw., 2017

RE-AGING: Reassessing Aging from a Population Perspective.
Cyberpsychology Behav. Soc. Netw., 2017

BabyRobot: Child-Robot Communication and Collaboration.
Cyberpsychology Behav. Soc. Netw., 2017

HoloMedical3D: Connecting the Dots for Medical Holography.
Cyberpsychology Behav. Soc. Netw., 2017

DECIPHER: Electronic Patient Records Accessible Abroad.
Cyberpsychology Behav. Soc. Netw., 2017

eWALL: Smart Wall to Make Life Easier.
Cyberpsychology Behav. Soc. Netw., 2017

Frailsafe: Early Detection of Frailty.
Cyberpsychology Behav. Soc. Netw., 2017

TERESA: Socially Intelligent Robot as Window to the World.
Cyberpsychology Behav. Soc. Netw., 2017

DOREMI: Smart Devices and Applications for Healthy Aging.
Cyberpsychology Behav. Soc. Netw., 2017

SILVERSTREAM: Independent Personal Mobility for an Aging Population.
Cyberpsychology Behav. Soc. Netw., 2017

OCTAVE: The Use of Voice for Online Security.
Cyberpsychology Behav. Soc. Netw., 2017

WHIM: Can Computers Be Creative?
Cyberpsychology Behav. Soc. Netw., 2017

Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2016
Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science.
BMC Medical Informatics Decis. Mak., 2016

Ambient intelligence for health environments.
J. Biomed. Informatics, 2016

How can technology help intergenerational reminiscence? A pilot study.
Int. J. Web Based Communities, 2016

Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment.
Comput. Hum. Behav., 2016

Virtual Reality in the Assessment and Treatment of Weight-Related Disorders.
Cyberpsychology Behav. Soc. Netw., 2016

Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body.
Cyberpsychology Behav. Soc. Netw., 2016

Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders.
Cyberpsychology Behav. Soc. Netw., 2016

Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study.
Cyberpsychology Behav. Soc. Netw., 2016

Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up.
Cyberpsychology Behav. Soc. Netw., 2016

Eating Disorders and Obesity in Virtual Reality: A Comprehensive Research Chart.
Cyberpsychology Behav. Soc. Netw., 2016

Future Directions: How Virtual Reality Can Further Improve the Assessment and Treatment of Eating Disorders and Obesity.
Cyberpsychology Behav. Soc. Netw., 2016

Physician Burnout: Improving Treatment Efficacy with Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Positive and Transformative Technologies for Active Ageing.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

An Innovative Virtual Reality-Based Training Program for the Rehabilitation of Cognitive Frail Patients.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

Ageing Positively with Digital Games.
Proceedings of the eHealth 360°, 2016

Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study.
Proceedings of the eHealth 360°, 2016

2015
Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy.
Interact. Comput., 2015

Social media monitoring and understanding: an integrated mixed methods approach for the analysis of social media.
Int. J. Web Based Communities, 2015

How different spatial representations interact in virtual environments: the role of mental frame syncing.
Cogn. Process., 2015

Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.
Comput. Math. Methods Medicine, 2015

Computational Psychometrics in Communication and Implications in Decision Making.
Comput. Math. Methods Medicine, 2015

Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension.
Comput. Hum. Behav., 2015

The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams.
Comput. Hum. Behav., 2015

Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
Comput. Hum. Behav., 2015

Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial.
Cyberpsychology Behav. Soc. Netw., 2015

Virtual reality environments as auxiliaries in the treatment of obesity.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

No Man Is a Monkey Island: Individual Characteristics Associated with Gamers' Preferences for Single or Multiplayer Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Presence: Form, Content and Consciousness.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

Intention, Action, Self and Other: An Evolutionary Model of Presence.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

Presence-Inducing Media for Mental Health Applications.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Serious Games as Positive Technologies for Individual and Group Flourishing.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review.
Virtual Real., 2014

Affect and Wellbeing: Introduction to Special Section.
IEEE Trans. Affect. Comput., 2014

Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform.
Int. J. Handheld Comput. Res., 2014

Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management.
Cyberpsychology Behav. Soc. Netw., 2014

How Can Virtual Reality Interventions Help Reduce Prescription Opioid Drug Misuse?
Cyberpsychology Behav. Soc. Netw., 2014

Psychological Factors Influencing the Effectiveness of Virtual Reality-Based Analgesia: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2014

Erratum to: Presence and digital tourism.
AI Soc., 2014

Presence and digital tourism.
AI Soc., 2014

Virtual Reality as Allocentric/Egocentric Technology for the Assessment of Cognitive Decline in the Elderly.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A Decision Support System for Real-Time Stress Detection During Virtual Reality Exposure.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A Virtual Reality Platform for Assessment and Rehabilitation of Neglect Using a Kinect.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Virtual Reality for Improving Body Image Disorders and Weight Loss after Gastric Band Surgery: A Case Series.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2014

Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
The Quest for Active and Healthy Ageing: What Cyberpsychology Can Offer.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Virtual Multiple Errands Test: Reliability, Usability and Possible Applications.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

VR Cue-Exposure Treatment For Bulimia Nervosa.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Positive Technology as a Driver for Health Engagement.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Psychophysiological Correlates of Flow During Daily Activities.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Contactless Bio-behavioral Technologies for Virtual Reality.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial.
Pers. Ubiquitous Comput., 2013

A mobile data collection platform for mental health research.
Pers. Ubiquitous Comput., 2013

Building collective memories on the web: the Nostalgia Bits project.
Int. J. Web Based Communities, 2013

Ensuring the Best Care for Our Increasing Aging Population: Health Engagement and Positive Technology Can Help Patients Achieve a More Active Role in Future Healthcare.
Cyberpsychology Behav. Soc. Netw., 2013

Computerized experience-sampling approach for realtime assessment of stress.
EAI Endorsed Trans. Ambient Syst., 2013

Cognitive assessment of executive functions using brain computer interface and eye-tracking.
EAI Endorsed Trans. Ambient Syst., 2013

Smartphone based experience sampling of stress-related events.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

A Virtual Reality Test for the assessment of cognitive deficits: Usability and perspectives.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Psychometric reliability of the NeuroVR-based virtual version of the Multiple Errands Test.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

A mobile biosensor to detect cardiorespiratory activity for stress tracking.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

From Body Dissatisfaction to Obesity: How Virtual Reality May Improve Obesity Prevention and Treatment in Adolescents.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

From Mobile Mental Health to Mobile Wellbeing: Opportunities and Challenges.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Virtual Reality in the Treatment of Body Image Disturbances after Bariatric Surgery: A Clinical Case.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

What is Positive Technology and its impact on CyberPsychology.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Assessment of Executive Functions in Patients with Obsessive Compulsive Disorder by NeuroVR.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Real-time Monitoring of Behavioural Parameters Related to Psychological Stress.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

A System for Automatic Detection of Momentary Stress in Naturalistic Settings.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Modeling the Social Networking Experience Objectifying the Subjective.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Inter-Reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results.
Presence Teleoperators Virtual Environ., 2012

Special issue: Presence and interaction.
Interact. Comput., 2012

May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview.
Interact. Comput., 2012

From the body to the tools and back: A general framework for presence in mediated interactions.
Interact. Comput., 2012

Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures.
Neurocomputing, 2012

Stress Diffusion through Complex Networks.
Int. J. Adapt. Resilient Auton. Syst., 2012

Positive Technology Supports Shift to Preventive, Integrative Health.
Cyberpsychology Behav. Soc. Netw., 2012

Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study.
Cyberpsychology Behav. Soc. Netw., 2012

Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence.
Cyberpsychology Behav. Soc. Netw., 2012

Positive Technology: Using Interactive Technologies to Promote Positive Functioning.
Cyberpsychology Behav. Soc. Netw., 2012

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2012

<i>CyberEurope</i>.
Cyberpsychology Behav. Soc. Netw., 2012

The Present and Future of Positive Technologies.
Cyberpsychology Behav. Soc. Netw., 2012

The Effects of a Mobile Stress Management Protocol on Nurses Working with Cancer Patients: a Preliminary Controlled Study.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Learning Island: The Development of a Virtual Reality System for the Experiential Training of Stress Management.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

An Open Source Mobile Platform for Psychophysiological Self Tracking.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Virtual Help for Real Surgery: The Case of Awake Surgery.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
Validation of a Neuro Virtual Reality-based Version of the Multiple Errands Test for the Assessment of Executive Functions.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

New Technologies to Manage Exam Anxiety.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook.
Cyberpsychology Behav. Soc. Netw., 2011

The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience.
Cyberpsychology Behav. Soc. Netw., 2011

The combined use of Brain Computer Interface and Eye-Tracking technology for cognitive assessment in Amyotrophic Lateral Sclerosis.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

NeuroVR 2 - A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Personal Health Systems for Mental Health: The European Projects.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Ubiquitous Health in Practice: The Interreality Paradigm.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Sleep Dysfunctions Influence Decision Making in Undemented Parkinson's Disease Patients: A Study in a Virtual Supermarket.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders.
Cyberpsychology Behav. Soc. Netw., 2010

Interreality: The use of advanced technologies in the assessment and treatment of psychological stress.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

UbiHealth 2010: the 5th international workshop on ubiquitous health and wellness.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
The Receptiveness of Stress Management Techniques by Military Personnel.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Interreality: A New Paradigm for E-health.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Semantic and Gender Priming in Frontotemporal Dementia.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

The Use of Biofeedback in Clinical Virtual Reality: The Intrepid Project.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Rehabilitation Protocol for Empowering Spatial Orientation in MCI. A Pilot Study.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Neuropsychological and Virtual Reality Assessment in Topographical Disorientation.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A NeuroVR based tool for cognitive assessment and rehabilitation of post-stroke patients: two case studies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Affective Robot for Elderly Assistance.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Free Tool for Motor Rehabilitation: NeuroVR 1.5 with CamSpace.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Behaviour of Motor Disabilities and Appearance of Visual Hallucinations in Patients with Parkinson's Disease in a Virtual Environment.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Is presence a technology issue? Some insights from cognitive sciences.
Virtual Real., 2009

The Role of Interactive Media Features on the Affective Response: a Virtual Reality Study.
e Minds Int. J. Hum. Comput. Interact., 2009

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2009

The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters.
Cyberpsychology Behav. Soc. Netw., 2009

Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process.
Cyberpsychology Behav. Soc. Netw., 2009

<i>CyberEurope</i>.
Cyberpsychology Behav. Soc. Netw., 2009

The Intrepid Project - Biosensor-Enhanced Virtual Therapy for the Treatment of Generalized Anxiety Disorders.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

NeuroVR 1.5 - A Free Virtual Reality Platform for the Assessment and Treatment in Clinical Psychology and Neuroscience.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Virtual Reality on Mobile Phones to Reduce Anxiety in Outpatient Surgery.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

2008
Virtual Clinical Therapy.
Proceedings of the Digital Human Modeling - Trends in Human Algorithms, 2008

Presence and Relaxation: A Preliminary Controlled Study.
PsychNology J., 2008

Are Robots Present? From Motor Simulation to "Being There".
Cyberpsychology Behav. Soc. Netw., 2008

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2008

Why You Really Eat? Virtual Reality in the Treatment of Obese Emotional Eaters.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Why Do You Drink? Virtual Reality As An Experiential Medium For The Assessment Of Alcohol-Dependent Individuals.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions.
Cyberpsychology Behav. Soc. Netw., 2007

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2007

NeuroVR: An Open Source Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Cellular phones for reducing battlefield stress: Rationale and a preliminary research.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Managing Exam Stress Using UMTS Phones: The advantage of Portable Audio/Video Support.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

An Open-Source Virtual Reality Platform for Clinical and Research Applications.
Proceedings of the Virtual Reality, 2007

2006
Emerging Trends in CyberTherapy. Introduction to the Special Issue.
PsychNology J., 2006

Grasping Virtual Objects: a Feasibility Study for an Enactive Interface Application in Stroke.
PsychNology J., 2006

Preface.
PsychNology J., 2006

CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2006

Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial.
Cyberpsychology Behav. Soc. Netw., 2006

2005
CyberEurope.
Cyberpsychology Behav. Soc. Netw., 2005

Virtual Reality in Psychotherapy: Review.
Cyberpsychology Behav. Soc. Netw., 2005

Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2005

Personality of People Using Chat: An On-Line Research.
Cyberpsychology Behav. Soc. Netw., 2005

2004
Immersive Virtual Telepresence: Virtual Reality meets eHealth.
Proceedings of the Cybertherapy, 2004

Cybertherapy in Practice: The VEPSY Updated project.
Proceedings of the Cybertherapy, 2004

The use of VR in the treatment of Eating Disorders.
Proceedings of the Cybertherapy, 2004

New tools in cybertherapy: the VEPSY Web Site.
Proceedings of the Cybertherapy, 2004

Virtual Reality and Psychotherapy.
Proceedings of the Cybertherapy, 2004

The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments.
Cyberpsychology Behav. Soc. Netw., 2004

Training with Computer-Supported Motor Imagery in Post-Stroke Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2004

Challenges in Communications Research Beyond the VICOM Project.
Proceedings of the Autonomic Communication, First International IFIP Workshop, 2004

2003
Web Usability Revisited: A Situated Approach.
PsychNology J., 2003

From Cyborgs to Cyberbodies: The Evolution of the Concept of Techno-Body in Modern Medicine.
PsychNology J., 2003

Experiential Cognitive Therapy in the Treatment of Panic Disorders with Agoraphobia: A Controlled Study.
Cyberpsychology Behav. Soc. Netw., 2003

The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires.
Cyberpsychology Behav. Soc. Netw., 2003

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.
Cyberpsychology Behav. Soc. Netw., 2003

Six-Month Follow-Up of In-Patient Experiential Cognitive Therapy for Binge Eating Disorders.
Cyberpsychology Behav. Soc. Netw., 2003

Ambient Intelligence in Health Care.
Cyberpsychology Behav. Soc. Netw., 2003

The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol.
Cyberpsychology Behav. Soc. Netw., 2003

Virtual Reality Training for Health-Care Professionals.
Cyberpsychology Behav. Soc. Netw., 2003

Avatars in Clinical Psychology: A Framework for the Clinical Use of Virtual Humans.
Cyberpsychology Behav. Soc. Netw., 2003

From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Guest editorial: introduction to the special issue on virtual reality environments in behavioral sciences.
IEEE Trans. Inf. Technol. Biomed., 2002

Interaction and presence in the clinical relationship: virtual reality (VR) as communicative medium between patient and therapist.
IEEE Trans. Inf. Technol. Biomed., 2002

Virtual-reality-based multidimensional therapy for the treatment of body image disturbances in binge eating disorders: a preliminary controlled study.
IEEE Trans. Inf. Technol. Biomed., 2002

The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions.
Cyberpsychology Behav. Soc. Netw., 2002

Virtual Reality for Health Care: The Status of Research.
Cyberpsychology Behav. Soc. Netw., 2002

Panic and Agoraphobia in a Virtual World.
Cyberpsychology Behav. Soc. Netw., 2002

Communications through Virtual Technologies.
Proceedings of the Advanced Lectures on Networking, 2002

2001
Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive Processes and Functional Abilities: A Case Report.
Presence Teleoperators Virtual Environ., 2001

Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence.
Presence Teleoperators Virtual Environ., 2001

Virtual Environment for Topographical Orientation (VETO): Clinical Rationale and Technical Characteristics.
Presence Teleoperators Virtual Environ., 2001

Virtual Reality In Paraplegia: A Test Bed Applicationn.
Int. J. Virtual Real., 2001

The VEPSY Updated Project: Virtual Reality in Clinical Psychology.
Cyberpsychology Behav. Soc. Netw., 2001

The Mind in the Web: Psychology in the Internet Age.
Cyberpsychology Behav. Soc. Netw., 2001

Virtual Reality-Based Multidimensional Therapy for the Treatment of Body Image Disturbances in Obesity: A Controlled Study.
Cyberpsychology Behav. Soc. Netw., 2001

The Mind Over the Web: The Quest for the Definition of a Method for Internet Research.
Cyberpsychology Behav. Soc. Netw., 2001

Communication and Cooperation in Networked Environments: An Experimental Analysis.
Cyberpsychology Behav. Soc. Netw., 2001

2000
The need for a socio-cultural perspective in the implementation of virtual environments.
Virtual Real., 2000

Experiential Cognitive Therapy for the Treatment of Panic Disorder With Agoraphobia: Definition of a Clinical Protocol.
Cyberpsychology Behav. Soc. Netw., 2000

Virtual Reality Environment for Body Image Modification: A Multidimensional Therapy for the Treatment of Body Image in Obesity and Related Pathologies.
Cyberpsychology Behav. Soc. Netw., 2000

From Telehealth to E-Health: Internet and Distributed Virtual Reality in Health Care.
Cyberpsychology Behav. Soc. Netw., 2000

Design of Clinically Oriented Virtual Environments: A Communicational Approach.
Cyberpsychology Behav. Soc. Netw., 2000

1999
From Technology to Communication: Psycho-social Issues in Developing Virtual Environments.
J. Vis. Lang. Comput., 1999

Virtual Reality As Communication Tool: A Socio-Cognitive Analysis.
Presence Teleoperators Virtual Environ., 1999

'Real' Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence.
Presence Teleoperators Virtual Environ., 1999

Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project.
Cyberpsychology Behav. Soc. Netw., 1999

VREPAR 2: VR in Eating Disorders.
Cyberpsychology Behav. Soc. Netw., 1999

VREPAR Projects: The Use of Virtual Environments in Psycho-Neuro-Physiological Assessment and Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 1999

1998
From toys to brain: Virtual reality applications in neuroscience.
Virtual Real., 1998

Virtual environments in neuroscience.
IEEE Trans. Inf. Technol. Biomed., 1998

A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field.
Cyberpsychology Behav. Soc. Netw., 1998

Interbrain Frame: Interaction and Cognition in Computer-Mediated Communication.
Cyberpsychology Behav. Soc. Netw., 1998

Virtual Reality vs. Virtual Body: The Use of Virtual Environments in the Treatment of Body Experience Disturbances.
Cyberpsychology Behav. Soc. Netw., 1998

Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale.
Cyberpsychology Behav. Soc. Netw., 1998

1997
The Virtual Environment for Body Image Modification (VEBIM): Development and Preliminary Evaluation.
Presence Teleoperators Virtual Environ., 1997

Treating Body-Image Disturbances.
Commun. ACM, 1997

1996
Virtual Reality for Assessing Body Image: The Body Image Virtual Reality Scale (Bivrs).
Int. J. Virtual Real., 1996

Virtual Reality and Body Experience: a New Approach to the Treatment of Eating Disorders.
Int. J. Virtual Real., 1996


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