Bruno Van Den Bossche

According to our database1, Bruno Van Den Bossche authored at least 13 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
FLAGS: A methodology for adaptive anomaly detection and root cause analysis on sensor data streams by fusing expert knowledge with machine learning.
Future Gener. Comput. Syst., 2021

2011
Design of distributed microcell-based MMOG hosting platforms: impact study of dynamic relocations.
Clust. Comput., 2011

2010
Maximizing the return on investment for FTTX-rollout through the use of GIS street maps and geomarketing data.
Proceedings of the 9th Conference on Telecommunications Internet and Media Techno Economics, 2010

2009
Autonomic microcell assignment in massively distributed online virtual environments.
J. Netw. Comput. Appl., 2009

Pluggable Java EE-based Architecture for Efficient Coupling of Event-based Applications.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2009

Autonomic service hosting for large-scale distributed MOVE-services.
Proceedings of the Integrated Network Management, 2009

2008
Design of a JAIN SLEE/ESB-based platform for routing medical data in the ICU.
Comput. Methods Programs Biomed., 2008

2007
Design of the pCASE Platform for enabling Context Aware Services.
Proceedings of the Integrated Network Management, 2007

2006
A platform for dynamic microcell redeployment in massively multiplayer online games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006

On the use of Java Server Side Technologies for the Design of Dynamically Redeployable MMOGs.
Proceedings of the 2006 International Conference on Internet Computing & Conference on Computer Games Development, 2006

J2EE-based Middleware for Low Latency Service Enabling Platforms.
Proceedings of the Global Telecommunications Conference, 2006. GLOBECOM '06, San Francisco, CA, USA, 27 November, 2006

2005
Dynamic microcell assignment for massively multiplayer online gaming.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005

AADD: Autonomic Adaptive Distributed Deployment of Component-based Services.
Proceedings of the Internet and Multimedia Systems and Applications, 2005


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