Carlo Maria Medaglia

According to our database1, Carlo Maria Medaglia authored at least 53 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Impact of convolutional neural network and FastText embedding on text classification.
Multim. Tools Appl., February, 2023

2022
Imaging based cervical cancer diagnostics using small object detection - generative adversarial networks.
Multim. Tools Appl., 2022

2021
Water resource management through systemic approach: The case of Lake Bracciano.
J. Simulation, 2021

Extensive hotel reviews classification using long short term memory.
J. Ambient Intell. Humaniz. Comput., 2021

2020
Pupil size as a soft biometrics for age and gender classification.
Pattern Recognit. Lett., 2020

On the design of biometric-based user authentication protocol in smart city environment.
Pattern Recognit. Lett., 2020

Communicating a Scattered Cultural Urban Event: A Survey on User Needs Across Generations.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Spreading Awareness About Quality in Interaction and UX to Young Generations.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

Combining Gamification and Active Learning in Higher Education.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Designing and Testing HomeCare4All: A eHealth Mobile App for Elderly.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended Course.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

Bringing Digital Transformation into Museums: The Mu.SA MOOC Case Study.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Water used to be infinite: a Brazilian tale of climate change.
Kybernetes, 2019

The dynamic role of Italian energy strategies in the worldwide scenario.
Kybernetes, 2019

Towards a Multi-modal Transportation Scenario: An Analysis About Elderly Needs.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Analyzing Social Impact Evaluation Tools Applied to Design Thinking: A Proposal for Improving User Experience in Urban Spaces Through Social Innovation.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

The IoT Design Deck 2.0: Improving the Tool for the Co-design of Connected Products.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

2018
Improving Quality of Interaction with the Mobility Services Through the Gamification Approach.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

2017
The IoT Design Deck: A Tool for the Co-design of Connected Products.
Proceedings of the Advances in Usability and User Experience, 2017

2016
A tool for the analysis of energy systems in Smart Cities.
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016

Cyber Physical Systems and Body Area Sensor Networks in Smart Cities.
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016

An innovative system for a clean and sustainable public transport system in smart cities.
Proceedings of the 25th IEEE International Symposium on Industrial Electronics, 2016

The City as an Interface Between Citizens and Public Administrations.
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016

Playful Interactions for the Citizens' Engagement. The Musical Language as a Possible Application.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

City Usability: A Proposal for Evaluating the Perceived Usability of a City on the Basis of the Website Quality Models.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

Enhancing Data Visualization Modes Through a Physical Representation: The "Makerometer" Solution.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Smart Objects for Autism: A Proposal of Classification of the Objects Based on the Autism Symptoms.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

2015
Empirical evidence of the game-based learning advantages for online students persistence.
EAI Endorsed Trans. Serious Games, 2015

Serious Games for Mobile Devices: the InTouch Project Case Study.
Int. J. Serious Games, 2015

Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

UX and Usability on Smart TV: A Case Study on a T-commerce Application.
Proceedings of the HCI in Business - Second International Conference, 2015

CubeMate: A New Communication Device as Non-verbal Interface in a Shared Space.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

Improving User Performance in a Smart Surveillance Scenario through Different Levels of Automation.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Instructions and Feedback in Connection with the Duration and the Level of Difficulty of a Serious Game.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Roma Crash Map: An Open Data Visualization Tool for the Municipalities of Rome.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

A User-Centered Approach in Designing NFC Couponing Platform: The Case Study of CMM Applications.
Proceedings of the HCI in Business - First International Conference, 2014

Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Intouch: Mobile Game-Based Learning for Non Routine Skills.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2011
Design and development of a social shopping experience in the IoT domain: The ShopLovers solution.
Proceedings of the 19th International Conference on Software, 2011

User-centered design approach for interactive kiosks: evaluation and redesign of an automatic teller machine.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Searching digital audio broadcasting radio stations: usability and safety issues for in-vehicle devices.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Fusion of Radio and Video Localization for People Tracking.
Proceedings of the Ambient Intelligence, 2011

2010
SeSaMoNet 2.0: Improving a Navigation System for Visually Impaired People.
Proceedings of the Ambient Intelligence, 2010

2009
Handheld-Mode Interface for the OLPC XO Laptops.
IxD&A, 2009

The LUA Toolbar.
IxD&A, 2009

Design of a GUI for the facial expressions creation in the 3D software 'Make Human'.
IxD&A, 2009

Design, prototyping and evaluation of SIMpliCity: an NFC system for the mobility of citizens.
IxD&A, 2009

SeSaMoNet: an RFID-based economically viable navigation system for the visually impaired.
Int. J. RF Technol. Res. Appl., 2009

"Art-sonomy": Social Bookmarking of Real Artworks via Mobile Applications with Visual Tags.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

A museum mobile game for children using QR-codes.
Proceedings of the Interaction Design and Children, 2009


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