Carlos Delgado-Mata

According to our database1, Carlos Delgado-Mata authored at least 29 papers between 2001 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

2012
An Ergodic Sum-of-Cisoids Simulator for Multiple Uncorrelated Rayleigh Fading Channels Under Generalized Scattering Conditions.
IEEE Trans. Veh. Technol., 2012

Flocking techniques to naturally support navigation in large and open virtual worlds.
Eng. Appl. Artif. Intell., 2012

Air Hockey iOS Game That Uses Fuzzy-Logic for Game-Balancing.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012

2011
Lessons from research on interaction with virtual environments.
J. Netw. Comput. Appl., 2011

Adaptive two-player videogames.
Expert Syst. Appl., 2011

Vibrating insoles for tactile communication with the feet.
Proceedings of the 15th International Conference on Advanced Robotics: New Boundaries for Robotics, 2011

2009
From competitive to social two-player videogames.
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009

2008
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong.
Trans. Edutainment, 2008

Introduction to the special issue on intelligent virtual environments and virtual agents.
Knowl. Eng. Rev., 2008

On the implications of the virtual storyteller's point of view.
Knowl. Eng. Rev., 2008

Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games.
Int. J. Virtual Real., 2008

AI opponents with personality traits in Überpong.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Managing emergent character-based narrative.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Memotice Board: A Notice Board with Spatio-temporal Memory.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
On the Use of Virtual Animals with Artificial Fear in Virtual Environments.
New Gener. Comput., 2007

Behavioural Reactive Agents for Video Game Opponents with Personalities.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Fear and the Behaviour of Virtual Flocking Animals.
Proceedings of the Advances in Artificial Life, 9th European Conference, 2007

A novel approach to express emotions through a flock of virtual beings.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
A Basic Semantic Common Level for Virtual Environments.
Int. J. Virtual Real., 2006

An Emotion Affected Action Selection Mechanism for Multiple Virtual Agents.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

2005
REMOTE: Desk-top Virtual Reality for future command and control?
Virtual Real., 2005

2004
Emotion signalling in multiple intelligent virtual agents for believable artifical animals.
PhD thesis, 2004

Don't You Escape! I'll Tell You My Story.
Proceedings of the MICAI 2004: Advances in Artificial Intelligence, 2004

Giving Embodied Agents a Grid-Boost.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

Characterising Emotion Signalling and Affected Group Behaviour in Virtual Mammals.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

Emotion and Action Selection: Regulating the Collective Behaviour of Agents in Virtual Environments.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2003
Let's run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones.
Proceedings of the Smart Graphics, Third International Symposium, 2003

2001
Communicating Emotion in Virtual Environments through Artificial Scents.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001


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