Cheng-Li Liu

Orcid: 0000-0003-2144-6370

Affiliations:
  • Vanung University, Taoyuan, Taiwan


According to our database1, Cheng-Li Liu authored at least 20 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
A principle of designing infographic for visualization representation of tourism social big data.
J. Ambient Intell. Humaniz. Comput., 2023

2019
The effects of layout types and spatial information display types on presence and spatial identification for the elderly in the 3D virtual art gallery.
J. Ambient Intell. Humaniz. Comput., 2019

2018
An intelligent fuzzy control system with adapted interval for improving the supervisory performance in automation.
Oper. Res., 2018

Advanced Artificial Neural Networks.
Algorithms, 2018

2017
An Efficient Fuzzy Alarm System for Improving Human Performance in Supervisory Task.
Proceedings of the 2nd International Conference on Cybernetics, Robotics and Control, 2017

2016
Effects of depth perception cues and display types on presence and cybersickness in the elderly within a 3D virtual store.
J. Ambient Intell. Humaniz. Comput., 2016

2014
A study of detecting and combating cybersickness with fuzzy control for the elderly within 3D virtual stores.
Int. J. Hum. Comput. Stud., 2014

2013
The Development of an Innovative Design Process for Eco-efficient Green Products.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

A Study of the Effects of Display Atmospherics and Control Mode of 3D Virtual Store on Consumer Behavior in the Elderly.
Proceedings of the Cross-Cultural Design. Cultural Differences in Everyday Life, 2013

2012
A Mobile Nursing Information System Based on Human-Computer Interaction Design for Improving Quality of Nursing.
J. Medical Syst., 2012

A Study of Sickness Induced by Perceptual Conflict in the Elderly within a 3D Virtual Store and Avoidance.
Proceedings of the Advances in Neural Networks - ISNN 2012, 2012

A study of sickness induced within a 3D virtual store and combated with fuzzy control in the elderly.
Proceedings of the 9th International Conference on Fuzzy Systems and Knowledge Discovery, 2012

2011
A Product Design Approach by Integrating Axiomatic Design and TRIZ.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2010
The impact of goods-classification and landmarks for spatial knowledge and goods-finding in the elderly within a 3D virtual store.
Comput. Hum. Behav., 2010

2009
A Study in Developing a Mobile Learning System based on Human-Computer Interaction Design Principles.
Int. J. Mob. Blended Learn., 2009

The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2007
Design Implications of Simultaneous Contrast Effects Under Different Viewing Conditions.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Measurement and Prediction of Cybersickness on Older Users Caused by a Virtual Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007


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