Christian Roth

According to our database1, Christian Roth authored at least 67 papers between 1987 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Educating Interactive Narrative Designers: Cornerstones of a Program.
Trans. Digit. Games Res. Assoc., 2021

DaRoute: Inferring trajectories from zero-permission smartphone sensors.
Proceedings of the 18th International Conference on Privacy, Security and Trust, 2021

Exploring Narrative Novelties in VR.
Proceedings of the Interactive Storytelling, 2021

The Complexity Analysis Matrix.
Proceedings of the Interactive Storytelling, 2021

STRIDE: Secure Traffic Reporting Infrastructure based on Distributed Entities.
Proceedings of the Sixth International Conference on Fog and Mobile Edge Computing, 2021

2020
Poster: A Real-World Distributed Infrastructure for Processing Financial Data at Scale.
CoRR, 2020

Are Sensor-Based Business Models a Threat to Privacy? The Case of Pay-How-You-Drive Insurance Models.
Proceedings of the Trust, Privacy and Security in Digital Business, 2020

CrowdAbout: Using Vehicles as Sensors to Improve Map Data for ITS.
Proceedings of the Seventh International Conference on Social Networks Analysis, 2020

Harmonic Group Mix: A Framework for Anonymous and Authenticated Broadcast Messages in Vehicle-to-Vehicle Environments.
Proceedings of the Information Systems Security and Privacy - 6th International Conference, 2020

Harmonized Group Mix for ITS.
Proceedings of the 6th International Conference on Information Systems Security and Privacy, 2020

Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2020

kUBI: A Framework for Privacy and Transparency in Sensor-Based Business Models for Consumers: A Pay-How-You-Drive Example.
Proceedings of the Computer Security - ESORICS 2020 International Workshops, 2020

iTLM-Q: A Constraint-Based Q-Learning Approach for Intelligent Traffic Light Management.
Proceedings of the Data Management Technologies and Applications, 2020

iTLM: A Privacy Friendly Crowdsourcing Architecture for Intelligent Traffic Light Management.
Proceedings of the 9th International Conference on Data Science, 2020

2019
Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

My Smartwatch Is Mine - Machine Learning Based Theft Detection of Smartwatches.
Proceedings of the Secure IT Systems, 2019

The 'Angstfabriek' Experience: Factoring Fear into Transformative Interactive Narrative Design.
Proceedings of the Interactive Storytelling, 2019

An Educational Program in Interactive Narrative Design.
Proceedings of the Interactive Storytelling, 2019

The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive.
Proceedings of the Interactive Storytelling, 2019

A Real-World Distributed Infrastructure for Processing Financial Data at Scale.
Proceedings of the 13th ACM International Conference on Distributed and Event-based Systems, 2019

Managing the Complexity of Processing Financial Data at Scale - An Experience Report.
Proceedings of the Tenth International Conference on Complex Systems Design & Management, 2019

2018
The BaMM web server for de-novo motif discovery and regulatory sequence analysis.
Nucleic Acids Res., 2018

Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games.
Int. J. Comput. Games Technol., 2018

A Privacy Enhanced Crowdsourcing Architecture for Road Information Mining Using Smartphones.
Proceedings of the 11th IEEE Conference on Service-Oriented Computing and Applications, 2018

Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox.
Proceedings of the Interactive Storytelling, 2018

Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach.
Proceedings of the Interactive Storytelling, 2018

Card-Based Methods in Interactive Narrative Prototyping.
Proceedings of the Interactive Storytelling, 2018

Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration.
Proceedings of the Interactive Storytelling, 2018

"Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

Engaging the Community in Collecting Interactive Narrative Design Conventions.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Integrating Privacy-Enhancing Technologies into the Internet Infrastructure.
CoRR, 2017

PARTS - Privacy-Aware Routing with Transportation Subgraphs.
Proceedings of the Secure IT Systems, 2017

Towards Creating a Body of Evidence-based Interactive Digital Narrative Design Knowledge: Approaches and Challenges.
Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, 2017

Who Are You? Voice-Over Perspective in Surround Video.
Proceedings of the Interactive Storytelling, 2017

What is a Convention in Interactive Narrative Design?
Proceedings of the Interactive Storytelling, 2017

2016
Citation segmentation from sparse & noisy data: A joint inference approach with Markov logic networks.
Digit. Scholarsh. Humanit., 2016

Evaluating the User Experience of Interactive Digital Narrative.
Proceedings of the 1st International Workshop on Multimedia Alternate Realities, 2016

An Integrated and Iterative Research Direction for Interactive Digital Narrative.
Proceedings of the Interactive Storytelling, 2016

2015
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment.
Proceedings of the Interactive Storytelling, 2015

Citation Segmentation from Sparse & Noisy Data: An Unsupervised Joint Inference Approach with Markov Logic Networks.
Proceedings of the 2. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2015

2014
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment.
IEEE Trans. Comput. Intell. AI Games, 2014

Friend Inspector: A Serious Game to Enhance Privacy Awareness in Social Networks.
CoRR, 2014

Detectability of Deep Packet Inspection in Common Provider/Consumer Relations.
Proceedings of the 25th International Workshop on Database and Expert Systems Applications, 2014

2013
Simulation of Intra-Aneurysmal Blood Flow by Different Numerical Methods.
Comput. Math. Methods Medicine, 2013

Breaching Interactive Storytelling's Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story.
Cyberpsychology Behav. Soc. Netw., 2012

Real Story Interaction: The Role of Global Agency in Interactive Storytelling.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Cognitive Processes Involved in Video Game Identification.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade".
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The User Experience of Interactive Digital Storytelling: Theory and Measurement.
Proceedings of the Interactive Storytelling, 2011

Exploration of User Reactions to Different Dialog-Based Interaction Styles.
Proceedings of the Interactive Storytelling, 2011

Agent fitness functions for evolving coordinated sensor networks.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
Recommending rename refactorings.
Proceedings of the 2nd International Workshop on Recommendation Systems for Software Engineering, 2010

Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool.
Proceedings of the Interactive Storytelling, 2010

2009
Player Performance, Satisfaction, and Video Game Enjoyment.
Proceedings of the Entertainment Computing, 2009

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.
Proceedings of the Interactive Storytelling, 2009

2008
A quasilinear stochastic partial differential equation driven by fractional white noise.
Monte Carlo Methods Appl., 2008

Parallel Query Processing in Databases on Multicore Architectures.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2008

2007
Weak approximations of solutions of a first order hyperbolic stochastic partial differential equation.
Monte Carlo Methods Appl., 2007

2005
The Adaptive Evolution Database (TAED): a phylogeny based tool for comparative genomics.
Nucleic Acids Res., 2005

1992
Die Auswirkungen von CASE.
Proceedings of the Information als Produktionsfaktor, 1992

1991
Testspezifikation durch Funktionenanalyse und Datenklassifikation.
Inform. Forsch. Entwickl., 1991

Requirements Engineering bei der Techniker Krankenkasse: Ein Erfahrungsbericht.
Proceedings of the Requirements Engineering '91, 1991

1987
Optimierung eines Betriebssystems durch Verteilung auf ein lose gekoppeltes Rechnersystem.
PhD thesis, 1987

Ein Verfahren zur Quantifizierung von Software-Komplexität.
Angew. Inform., 1987


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