Christian Zagel

According to our database1, Christian Zagel authored at least 20 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2021
A Human-Centered Approach to Designing a Blended Learning Environment for an Interdisciplinary Audience.
Proceedings of the Advances in the Human Side of Service Engineering, 2021

2020
Service Innovation for Cyborgs - Human Augmentation as a Self-experiment.
Proceedings of the Advances in the Human Side of Service Engineering, 2020

2019
The Influence of Survey Link Placement on the User Rating.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

2017
SciencOmat: A Gamified Research Platform for Evaluating Visual Attractiveness.
Proceedings of the Advances in The Human Side of Service Engineering, 2017

Do You Like According to Your Lifestyle? A Quantitative Analysis of the Relation Between Individual Facebook Likes and the Users' Lifestyle.
Proceedings of the Advances in The Human Side of Service Engineering, 2017

Gamified Self-service Checkouts: The Influence of Computer-Related Causal Attributions on User Experience and Motivation.
Proceedings of the Advances in The Human Side of Service Engineering, 2017

2016
Zur Wahrnehmung virtueller Produktbilder im Onlineshopping.
Proceedings of the Mensch und Computer 2016, 2016

Improving UX and Productivity through TUIs in Work Environments.
Proceedings of the Mensch und Computer 2016, 2016

Generating Statistically Plausible Body Shape Variations for Perception Studies.
Proceedings of the Mensch und Computer 2016, 2016

Gamification: Der Einfluss von Attributionen auf die Motivation.
Proceedings of the Mensch und Computer 2016, 2016

Behavior Change Support for Physical Activity Promotion: A Theoretical View on Mobile Health and Fitness Applications.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

2015
Evaluation einer ähnlichkeitsbasierten Produktsuche für Kleidung.
Proceedings of the Mensch und Computer 2015, 2015

2014
Body Scanning für Jedermann? Evaluation eines Low-cost Systems.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Gamification: Auswirkungen auf Usability, Datenqualität und Motivation.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Product Experience Wall: A Context-adaptive Outfit Recommender System.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Der Einfluss des Geschlechts auf das Erleben von Self-Service Systemen.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

2013
Nutzenpotenziale maßgetreuer 3D-Avatare aus Low-Cost-Bodyscannern.
HMD Prax. Wirtsch., 2013

Automatische Rekonstruktion eines 3D Körpermodells aus Kinect Sensordaten.
Proceedings of the 11. Internationale Tagung Wirtschaftsinformatik, 2013

2012
User Centered Design of Innovative E-Service Solutions - A Scientific Approach to User Fascination.
Proceedings of the 2012 Annual SRII Global Conference, San Jose, CA, USA, July 24-27, 2012, 2012

2010
Technisches Konzept zur Service Externalisierung virtueller Prototypen in der Modebranche.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2010


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