Dana Ruggiero

Affiliations:
  • Bath Spa University, UK


According to our database1, Dana Ruggiero authored at least 15 papers between 2013 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Corrigendum to "Problem solving through digital game design: A quantitative content analysis" [Computers in Human Behavior 73 (2017) 28-37].
Comput. Hum. Behav., 2018

Corrigendum to "Big fish: Prestige and admiration in game studies scholarship" [Computers in Human Behavior 56 (2016) 330-336].
Comput. Hum. Behav., 2018

Corrigendum to "The effect of a persuasive social impact game on affective learning and attitude" [Computers in Human Behavior 45 (2015) 213-221].
Comput. Hum. Behav., 2018

2017
Problem solving through digital game design: A quantitative content analysis.
Comput. Hum. Behav., 2017

2016
Big fish: Prestige and admiration in game studies scholarship.
Comput. Hum. Behav., 2016

Make Good Choices: Exploring Narrative Game Design with Young People in Prison.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
The Teacher Technology Integration Experience: Practice and Reflection in the Classroom.
J. Inf. Technol. Educ. Res., 2015

The effect of a persuasive social impact game on affective learning and attitude.
Comput. Hum. Behav., 2015

Games You Can't Win.
Comput. Games J., 2015

2014
Alphabet Soup: Design and development of a short form game.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The effect of a persuasive game on attitude towards the homeless.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Spent: changing students' affective learning toward homelessness through persuasive video game play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making through Video Game Creation.
Int. J. Game Based Learn., 2013

Youth offenders developing social and technical skills through game creation.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013


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