Daniel C. Cliburn
According to our database1,
Daniel C. Cliburn
authored at least 40 papers
between 2002 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
2023
Proceedings of the HCI International 2023 Posters, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2020
J. Comput. Sci. Coll., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 7th International Conference on Sport Sciences Research and Technology Support, 2019
2018
Proceedings of the IEEE Frontiers in Education Conference, 2018
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
J. Comput. Sci. Coll., 2017
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2017
2016
2015
J. Comput. Sci. Coll., 2015
Teaching shader programming through team-based learning in a computer graphics course.
J. Comput. Sci. Coll., 2015
2014
2012
2010
J. Comput. Sci. Coll., 2010
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
2009
Evaluating presence in low-cost Virtual Reality display systems for undergraduate education.
J. Comput. Sci. Coll., 2009
J. Comput. Sci. Coll., 2009
A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
J. Comput. Sci. Coll., 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Games, stories, or something more traditional: the types of assignments college students prefer.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
2006
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006
2005
2004
2003
J. Comput. Sci. Coll., 2003
GLUMM: an application programming interface for multi-screen programming in a windows environment.
J. Comput. Sci. Coll., 2003
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003
2002
Comput. Graph., 2002