Daniel C. Cliburn

According to our database1, Daniel C. Cliburn authored at least 40 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Teaching and Learning with Virtual Reality.
J. Comput. Sci. Coll., 2023

Searching in Virtual Reality with Teleportation as a Travel Technique.
Proceedings of the HCI International 2023 Posters, 2023

2022
Comparing Teleportation Methods for Travel in Everyday Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Teaching Virtual Reality in Virtual Reality.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2020
Teaching students about usability testing in distance learning environments.
J. Comput. Sci. Coll., 2020

A Qualitative Evaluation of Student Experience with a Virtual Heritage Application.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Evaluation of Information Widgets for a Virtual Reality Serious Game.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

PoloTrac: A Water Polo Tracking and Advanced Statistics Application.
Proceedings of the 7th International Conference on Sport Sciences Research and Technology Support, 2019

2018
A Cross-Disciplinary Course on Virtual Reality.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Recreating Little Manila through a Virtual Reality Serious Game.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
An interdisciplinary course on human-computer interaction.
J. Comput. Sci. Coll., 2017

Little Manila: A Digital Recreation.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2017

2016
Scrum in the undergraduate computer science curriculum.
J. Comput. Sci. Coll., 2016

2015
An introduction to virtual reality application development: tutorial presentation.
J. Comput. Sci. Coll., 2015

Teaching shader programming through team-based learning in a computer graphics course.
J. Comput. Sci. Coll., 2015

2014
Team-based learning in a data structures course.
J. Comput. Sci. Coll., 2014

2012
A game design approach to CS2.
J. Comput. Sci. Coll., 2012

2010
Teaching virtual reality to undergraduates: tutorial presentation.
J. Comput. Sci. Coll., 2010

Limitations of Signs as Navigation Aids in Virtual Worlds.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

2009
Evaluating presence in low-cost Virtual Reality display systems for undergraduate education.
J. Comput. Sci. Coll., 2009

Teaching Virtual Reality to undergraduates: tutorial presentation.
J. Comput. Sci. Coll., 2009

Teaching Virtual Reality to undergraduates.
J. Comput. Sci. Coll., 2009

A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

Second Life as a Medium for Lecturing in College Courses.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

The Effects of Teleportation on Recollection of the Structure of a Virtual World.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
What makes a "good" game programming assignment?
J. Comput. Sci. Coll., 2008

Towards an effective low-cost virtual reality display system for education.
J. Comput. Sci. Coll., 2008

A virtual reality laboratory for undergraduates.
J. Comput. Sci. Coll., 2008

Showing Users the Way: Signs in Virtual Worlds.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Games, stories, or something more traditional: the types of assignments college students prefer.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

2007
Dynamic landmark placement as a navigation aid in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
A CS0 course for the liberal arts.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

2005
The HIVE: Hanover immersive virtual environment.
J. Comput. Sci. Coll., 2005

Advanced graphics application development with OpenGL.
J. Comput. Sci. Coll., 2005

2004
Virtual reality for small colleges.
J. Comput. Sci. Coll., 2004

2003
Teaching an introductory computer graphics course using OpenGL.
J. Comput. Sci. Coll., 2003

Experiences with pair programming at a small college.
J. Comput. Sci. Coll., 2003

GLUMM: an application programming interface for multi-screen programming in a windows environment.
J. Comput. Sci. Coll., 2003

Modeling and Visualizing Uncertainty in a Global Water Balance Model.
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003

2002
Design and evaluation of a decision support system in a water balance application.
Comput. Graph., 2002


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