Daniel Steffen

According to our database1, Daniel Steffen authored at least 15 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
A Serious Game for Thrombosis Prophylaxis - Only for the Healthy?
Proceedings of the Human Interaction and Emerging Technologies, 2019

2018
A usability evaluation of a mobile exergame for ankle joint exercises.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Development of an Inertial Motion Capture System for Clinical Application.
i-com, 2017

jumpBALL - Ein mobiles Exergame für die Thromboseprophylaxe.
Proceedings of the Mensch und Computer 2017, 2017

Identification of Medically Relevant Application Scenarios for a Wearable Motion Analysis System.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

No Game, No Pain?: Towards a Mobile Exergame for Rehabilitation.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2015
Personalized Physical Activity Monitoring Using Wearable Sensors.
Proceedings of the Smart Health - Open Problems and Future Challenges, 2015

2013
A personalized exercise trainer for the elderly.
J. Ambient Intell. Smart Environ., 2013

2011
A personalized exercise trainer for elderly.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

2010
Visualization for Climate Change Adaptation in SUDPLAN.
Proceedings of the Integration of Environmental Information in Europe: Proceedings of the 24th International Conference on Informatics for Environmental Protection, 2010

2009
<i>five</i>: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay.
Proceedings of the Human-Computer Interaction, 2009

"Where Did I Put That?" - Effectiveness of Kinesthetic Memory in Immersive Virtual Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

A Highly Scalable Rendering Framework for Arbitrary Display and Display-in-Display Configurations.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

2008
SEE MORE: Improving the Usage of Large Display Environments.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

A large 2d+3d focus+context screen.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008


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