Daniela Tuparova

Orcid: 0000-0003-0358-0648

Affiliations:
  • South West University, Blagoevgrad, Bulgaria


According to our database1, Daniela Tuparova authored at least 20 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2022
Educational Computer Games and Social Skills Training.
Intelligent Techniques in the Educational Process (1), 2022

2021
Learning Topic "Safe Internet" in Low Secondary School through Games.
Proceedings of the 44th International Convention on Information, 2021

Gamification in Higher Education - a Pilot Study with SQL Course.
Proceedings of the 14th International Conference Education and Research in the Information Society, 2021

2020
Educational computer games and Gamification at the higher education - students' points of view.
Proceedings of the 43rd International Convention on Information, 2020

Integrated Game-based Learning in an Informatics Secondary Course: Is There a Difference between Girls' and Boys' Achievements?
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Usability Testing of Educational Computer Games on the Topic "Safe Internet".
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
About some barriers in usage of educational computer games by teachers in STEM.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

MIPRO 2019, May 20-24, 2019, Opatija Croatia Teaching of computer programming in Bulgarian primary school - challenges and solutions.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

Technological Model for Implementation of m-Learning in Higher Education in Republic of Yemen.
Proceedings of the 20th International Conference on Computer Systems and Technologies, 2019

2018
Educational computer games and gamification in informatics and information technology education - Teachers' points of view.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Approaches for integration of educational computer games in e-learning environments.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

Gamification and educational computer games in open source learning management systems as a part of assessment.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018

2017
Mobile Device or Personal Computer for Online Learning - Students' Satisfaction in Yemeni Universities.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

Impact of Motivation, Gamification and Learning Style on Students' Interest in Maths Classes - A Study in 11 High School Grade.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

2016
Gamification in 11th Grade Mathematics Lessons - One Possible Interactive Approach.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

2014
Approaches for competencies assessment in open source e-learning environments.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2009
The "Jigsaw" collaborative method in e-learning environment Moodle.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

2008
Learning styles testing in Moodle.
Proceedings of the 9th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2008

2004
Didactical and technological issues during the development process of e-learning courses.
Proceedings of the 5th International Conference on Computer Systems and Technologies, 2004

2003
A web-based model of the system for development and delivering of on-line courses.
Proceedings of the 4th International Conference on Computer Systems and Technologies: e-Learning, 2003


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