David Kilroy

Orcid: 0000-0003-2571-8038

According to our database1, David Kilroy authored at least 10 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Collaborative Co-located Mixed Reality in Teaching Veterinary Radiation Safety Rules: a Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

User Experience of Collaborative Co-located Mixed Reality: a User Study in Teaching Veterinary Radiation Safety Rules.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

The Trending Customer Needs (TCN) Dataset: A Benchmarking and Automated Evaluation Approach for New Product Development.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

2022
Using Machine Learning to Improve Lead Times in the Identification of Emerging Customer Needs.
IEEE Access, 2022

Using HMD-based Hand Tracking Virtual Reality in Canine Anatomy Summative Assessment: a User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2020
Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Finding Short Lived Events on Social Media.
Proceedings of The 28th Irish Conference on Artificial Intelligence and Cognitive Science, 2020

2018
Delaying When all Dogs to go to Heaven: Virtual Reality Canine Anatomy Education Pilot Study.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018


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