Dominik Szajerman

Orcid: 0000-0002-4316-5310

According to our database1, Dominik Szajerman authored at least 15 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Champion Recommendation in League of Legends Using Machine Learning.
Proceedings of the Computational Science - ICCS 2023, 2023

2021
Smart Events in Behavior of Non-player Characters in Computer Games.
Proceedings of the Computational Science - ICCS 2021, 2021

Procedural Level Generation with Difficulty Level Estimation for Puzzle Games.
Proceedings of the Computational Science - ICCS 2021, 2021

2020
Visual Analysis of Computer Game Output Video Stream for Gameplay Metrics.
Proceedings of the Computational Science - ICCS 2020, 2020

Efficient Visual Classification by Fuzzy Rules.
Proceedings of the 29th IEEE International Conference on Fuzzy Systems, 2020

2019
Convolutional Neural Networks in Speech Emotion Recognition - Time-Domain and Spectrogram-Based Approach.
Proceedings of the Information Technology in Biomedicine, 2019

2018
Multi-Channel Convolutional Neural Networks Architecture Feeding for Effective EEG Mental Tasks Classification.
Sensors, 2018

EEG-Based Mental Task Classification with Convolutional Neural Networks - Parallel vs 2D Data Representation.
Proceedings of the Information Technology in Biomedicine, 2018

2017
Mobile devices' GPUs in cloth dynamics simulation.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

2016
Popular Brain Computer Interfaces for Game Mechanics Control.
Proceedings of the Multimedia and Network Information Systems, 2016

Physically Based Area Lighting Model for Real-Time Animation.
Proceedings of the Computer Vision and Graphics - International Conference, 2016

2015
Stereoscopic image perception quality factors.
Proceedings of the 22nd International Conference Mixed Design of Integrated Circuits & Systems, 2015

2014
Fur Visualisation for Computer Game Engines and Real-Time Rendering.
Proceedings of the Computer Vision and Graphics - International Conference, 2014

2010
Implementation of Computer Vision Algorithms in DirectShow Technology.
Proceedings of the Image Processing and Communications Challenges 2, 2010

The Method for Verifying Correctness of the Shape's Changes Calculation in the Melting Block of Ice.
Proceedings of the Computer Vision and Graphics - International Conference, 2010


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