Eleonora Pantano

Orcid: 0000-0001-9480-3346

According to our database1, Eleonora Pantano authored at least 19 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Creating Demand for AI-Based Subscription of Physical Goods: A Consumer Perspective in the Food Industry.
Proceedings of the New Sustainable Horizons in Artificial Intelligence and Digital Solutions, 2023

2021
Editors' reflections and introduction to the special section on 'information technology meets marketing: Value-creation along the customer journey'.
Int. J. Inf. Manag., 2021

Enhancing store layout decision with agent-based simulations of consumers' density.
Expert Syst. Appl., 2021

2020
Digital or human touchpoints? Insights from consumer-facing in-store services.
Inf. Technol. People, 2020

Non-verbal evaluation of retail service encounters through consumers' facial expressions.
Comput. Hum. Behav., 2020

2017
To immerse or not? Experimenting with two virtual retail environments.
Inf. Technol. People, 2017

Guest Editors' Introduction: Smart Interaction with Consumers: From Co-Creation to Smart Partnership.
Int. J. Electron. Commer., 2017

Exploring the forms of sociality mediated by innovative technologies in retail settings.
Comput. Hum. Behav., 2017

Innovation in consumer-computer-interaction in smart retail settings.
Comput. Hum. Behav., 2017

2016
The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective.
Comput. Hum. Behav., 2016

2015
Placeless Store or Ubiquitous Stores? - New Technological Frontiers in Retailing.
Proceedings of the ICE-B 2015, 2015

2014
Tourists' acceptance of advanced technology-based innovations for promoting arts and culture.
Int. J. Technol. Manag., 2014

Innovation drivers in retail industry.
Int. J. Inf. Manag., 2014

Consumers' collaborative innovation for supporting retailers' decision making: a new immersive approach for store design.
Proceedings of the DSS 2.0, 2014

2010
Advanced Technologies for Promotion of Cultural Heritage: the Case of Bronzes of Riace.
J. Next Gener. Inf. Technol., 2010

Digital contents management for improving consumers' experience.
J. Digit. Content Technol. its Appl., 2010

2009
Usability Evaluation of a Calabrian Tourist Visitor Information Center Website.
J. Inf. Technol. Tour., 2009

Learning Cultural Heritage Through Information and Communication Technologies: A Case Study.
Int. J. Inf. Commun. Technol. Hum. Dev., 2009

2008
Mobile Cultural Heritage: The Case Study of Locri.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008


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