Elif Sürer

Orcid: 0000-0002-0738-6669

According to our database1, Elif Sürer authored at least 40 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies.
Virtual Real., March, 2024

A Modular Serious Game Development Framework for Virtual Laboratory Courses.
IEEE Trans. Learn. Technol., 2024

BioNet-XR: Biological Network Visualization Framework for Virtual Reality and Mixed Reality Environments.
CoRR, 2024

2023
Playtesting: What is Beyond Personas.
IEEE Trans. Games, September, 2023

Visualization in virtual reality: a systematic review.
Virtual Real., June, 2023

ClickbaitTR: Dataset for clickbait detection from Turkish news sites and social media with a comparative analysis via machine learning algorithms.
J. Inf. Sci., April, 2023

Distribution Aware Testing Framework for Deep Neural Networks.
IEEE Access, 2023

2022
Verifying Maze-Like Game Levels With Model Checker SPIN.
IEEE Access, 2022

2021
Automated Video Game Testing Using Synthetic and Humanlike Agents.
IEEE Trans. Games, 2021

Multi-modal egocentric activity recognition using multi-kernel learning.
Multim. Tools Appl., 2021

Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study.
J. Multimodal User Interfaces, 2021

Behavior and usability analysis for multimodal user interfaces.
J. Multimodal User Interfaces, 2021

Relational-grid-world: a novel relational reasoning environment and an agent model for relational information extraction.
Turkish J. Electr. Eng. Comput. Sci., 2021

Sketch Recognition for Interactive Game Experiences Using Neural Networks.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
Using Multi-Agent Reinforcement Learning in Auction Simulations.
CoRR, 2020

Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning.
CoRR, 2020

Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing.
Proceedings of the IEEE Conference on Games, 2020

2019
Developing a Scenario-Based Video Game Generation Framework: Preliminary Results.
CoRR, 2019

Automated Video Game Testing Using Synthetic and Human-Like Agents.
CoRR, 2019

Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Positive or Negative? A semantic orientation of financial news.
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019

Detecting "Clickbait" News on Social Media Using Machine Learning Algorithms.
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019

Scene Classification: A Comprehensive Study Combining Local and Global Descriptors.
Proceedings of the 27th Signal Processing and Communications Applications Conference, 2019

Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019


The Use of Big Mobile Data to Gain Multilayered Insights for Syrian Refugee Crisis.
Proceedings of the Guide to Mobile Data Analytics in Refugee Scenarios, 2019

2018
Multi-modal Egocentric Activity Recognition using Audio-Visual Features.
CoRR, 2018

Ranking based boosted multiple kernel learning for activity recognition on first-person videos.
Proceedings of the 26th Signal Processing and Communications Applications Conference, 2018

An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

2017
Boosted multiple kernel learning for first-person activity recognition.
Proceedings of the 25th European Signal Processing Conference, 2017

2016
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames.
Entertain. Comput., 2016

Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome.
Proceedings of the 24th Signal Processing and Communication Application Conference, 2016

Physical and Cognitive Training of Children with Down Syndrome Using Video Games.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

Voluntary behavior on cortical learning algorithm based agents.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home.
Proceedings of the Advances in Neural Networks: Computational and Theoretical Issues, 2015

2014
Video-games based Neglect rehabilitation using haptics.
Proceedings of the 2014 22nd Signal Processing and Communications Applications Conference (SIU), 2014

2011
Methods and Technologies for Gait Analysis.
Proceedings of the Computer Analysis of Human Behavior., 2011


  Loading...