Emily Oh Navarro

According to our database1, Emily Oh Navarro authored at least 12 papers between 2001 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Software design sketching with calico.
Proceedings of the ASE 2010, 2010

2009
Multi-site evaluation of SimSE.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2007
Comprehensive Evaluation of an Educational Software Engineering Simulation Environment.
Proceedings of the 20th Conference on Software Engineering Education and Training (CSEE&T 2007), 2007

2005
Software process modeling for an educational software engineering simulation game.
Softw. Process. Improv. Pract., 2005

An experimental card game for teaching software engineering processes.
J. Syst. Softw., 2005

Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment.
Proceedings of the 18th Conference on Software Engineering Education and Training (CSEE&T 2005), 2005

Design and Evaluation of an Educational Software Process Simulation Environment and Associated Model.
Proceedings of the 18th Conference on Software Engineering Education and Training (CSEE&T 2005), 2005

2004
SimSE: an educational simulation game for teaching the Software engineering process.
Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2004

SIMSE: An Interactive Simulation Game for Software Engineering Education.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

2003
Problems and Programmers: An Educational Software Engineering Card Game.
Proceedings of the 25th International Conference on Software Engineering, 2003

An Experimental Card Game for Teaching Software Engineering.
Proceedings of the 16th Conference on Software Engineering Education and Training (CSEE&T 2003), 2003

2001
Adapting Game Technology to Support Individual and Organizational Learning.
Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), 2001


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