Enrico Gandolfi

Orcid: 0000-0002-8918-1033

According to our database1, Enrico Gandolfi authored at least 15 papers between 2016 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2025
An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder.
New Media Soc., 2025

Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment.
Games Cult., 2025

2024
Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments.
Br. J. Educ. Technol., September, 2024

Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being.
Educ. Inf. Technol., April, 2024

2023
Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale.
New Media Soc., June, 2023

2022
Playing is just the beginning: Social learning dynamics in game communities of inquiry.
J. Comput. Assist. Learn., 2022

An analysis of motivation and situational interest in a location-based augmented reality application.
IxD&A, 2022

Using 360-degree video to explore teachers' professional noticing.
Comput. Educ., 2022

Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.
Br. J. Educ. Technol., 2022

2021
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video.
Br. J. Educ. Technol., 2021

2020
Development of a Game Communities of Inquiry Scale (GCoIS).
Int. J. Gaming Comput. Mediat. Simulations, 2020

2018
Enjoying death among gamers, viewers, and users: A network visualization of <i>Dark Souls 3</i>'s trends on Twitch.tv and Steam platforms.
Inf. Vis., 2018

2017
Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to <i>Journey</i>.
Games Cult., 2017

2016
Preface.
IxD&A, 2016

Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study.
Int. J. Game Based Learn., 2016


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