According to our database1, Eric Cronin authored at least 17 papers between 2002 and 2011.
Legend:Book In proceedings Article PhD thesis Other
Proceedings of the Encyclopedia of Cryptography and Security, 2nd Ed., 2011
Can they hear me now?: a security analysis of law enforcement wiretaps.
Proceedings of the 2009 ACM Conference on Computer and Communications Security, 2009
On the (un)reliability of eavesdropping.
Security Evaluation of ES&S Voting Machines and Election Management System.
Proceedings of the 2008 USENIX/ACCURATE Electronic Voting Workshop, 2008
Provenance-aware secure networks.
Proceedings of the 24th International Conference on Data Engineering Workshops, 2008
Measurable Security through Isotropic Channels.
Proceedings of the Security Protocols, 2007
Security Protocols with Isotropic Channels.
IACR Cryptology ePrint Archive, 2006
Sensor Network Security: More Interesting Than You Think.
Proceedings of the 1st USENIX Workshop on Hot Topics in Security, 2006
On the Reliability of Network Eavesdropping Tools.
Proceedings of the Advances in Digital Forensics II - IFIP International Conference on Digital Forensics, National Centre for Forensic Science, Orlando, Florida, USA, January 29, 2006
Denial of Service.
Proceedings of the Encyclopedia of Cryptography and Security, 2005
Signaling Vulnerabilities in Wiretapping Systems.
IEEE Security & Privacy, 2005
Listen Too Closely and You May Be Confused.
Proceedings of the Security Protocols, 2005
An Efficient Synchronization Mechanism for Mirrored Game Architectures.
Multimedia Tools Appl., 2004
Analysis of security vulnerabilities in the movie production and distribution process.
Proceedings of the 2003 ACM workshop on Digital rights management 2003, Washington, 2003
On the performance, feasibility, and use of forward-secure signatures.
Proceedings of the 10th ACM Conference on Computer and Communications Security, 2003
Constrained mirror placement on the Internet.
IEEE Journal on Selected Areas in Communications, 2002
An efficient synchronization mechanism for mirrored game architectures.
Proceedings of the 1st Workshop on Network and System Support for Games, 2002