Fernando Marson

Orcid: 0000-0001-6700-6165

According to our database1, Fernando Marson authored at least 18 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
RIDERS: Road Inspection & Driver Simulation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Immersive Virtual Fieldwork: Advances for the Petroleum Industry.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Analysis of Positional and Geometric Accuracy of Objects in Survey with Unmanned Aerial Vehicle (UAV).
Proceedings of the 2018 IEEE International Geoscience and Remote Sensing Symposium, 2018

3D Data Acquisition Using Stereo Camera.
Proceedings of the 2018 IEEE International Geoscience and Remote Sensing Symposium, 2018

2017
Identification and quantification of kaolinite in mixtures with goethite using short-wave infrared (SWIR) reflectance spectroscopy.
Proceedings of the 2017 IEEE International Geoscience and Remote Sensing Symposium, 2017

A new approach to minimize border effect for terrestrial laser scanning.
Proceedings of the 2017 IEEE International Geoscience and Remote Sensing Symposium, 2017

MOSIS - Multi-outcrop sharing & interpretation system.
Proceedings of the 2017 IEEE International Geoscience and Remote Sensing Symposium, 2017

Laser scanner intensity calibration based on artificial neural networks.
Proceedings of the 2017 IEEE International Geoscience and Remote Sensing Symposium, 2017

Digital field book for geosciences.
Proceedings of the 2017 IEEE International Geoscience and Remote Sensing Symposium, 2017

2016
Living the past: the use of VR to provide a historical experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Procedural floor plan generation from building sketches.
Vis. Comput., 2015

Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

2013
CrowdVis: a framework for real time crowd visualization.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

2012
Geração procedural de ambientes virtuais semânticos.
PhD thesis, 2012

Semantic Crowds: Reusable Population for Virtual Worlds.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

2010
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm.
Int. J. Comput. Games Technol., 2010

2009
Procedural Hair Generation.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009


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