Frank G. Glavin

Orcid: 0000-0003-3363-2090

According to our database1, Frank G. Glavin authored at least 24 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
DoWNet - classification of Denial-of-Wallet attacks on serverless application traffic.
J. Cybersecur., January, 2024

2023
DoWTS - Denial-of-Wallet Test Simulator: Synthetic data generation for preemptive defence.
J. Intell. Inf. Syst., April, 2023

Federated Learning as a Privacy Solution - An Overview.
Proceedings of the 4th International Conference on Industry 4.0 and Smart Manufacturing (ISM 2023), 2023

On the Emergence of Fairness in the Evolutionary Dictator Game with Edge Weight Learning.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023

Empowering Federated Learning: Tackling Client Drift and Resource Constraints with Knowledge Distillation by Combining Losses.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023

A Systematic Review of Multi-Class and One-vs-Rest Classification Techniques for Near-Infrared Spectra of Crop Cultivars.
Proceedings of the 31st Irish Conference on Artificial Intelligence and Cognitive Science, 2023

2022
Facial Expression Recognition of Animated Characters using Deep Learning.
Proceedings of the International Joint Conference on Neural Networks, 2022

Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Denial of wallet - Defining a looming threat to serverless computing.
J. Inf. Secur. Appl., 2021

2020
Robust Classification of High-Dimensional Spectroscopy Data Using Deep Learning and Data Synthesis.
J. Chem. Inf. Model., 2020

CLuAI - Conversational Learning using Artificial Intelligence: An Interactive and Adaptive Chatbot Learning Framework for Teaching Programming.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

A Multi-class Approach - Building a Visual Classifier based on Textual Descriptions using Zero-Shot Learning.
Proceedings of The 28th Irish Conference on Artificial Intelligence and Cognitive Science, 2020

Serverless Computing: Behind the Scenes of Major Platforms.
Proceedings of the 13th IEEE International Conference on Cloud Computing, 2020

2019
Towards the Control of Epidemic Spread: Designing Reinforcement Learning Environments.
Proceedings of the Proceedings for the 27th AIAI Irish Conference on Artificial Intelligence and Cognitive Science, 2019

2018
A One-Sided Classification Toolkit with Applications in the Analysis of Spectroscopy Data.
CoRR, 2018

A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support.
Proceedings of the ECML PKDD 2018 Workshops, 2018

A Virtual Environment with Multi-Robot Navigation, Analytics, and Decision Support for Critical Incident Investigation.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment.
Proceedings of the 25th Irish Conference on Artificial Intelligence and Cognitive Science, Dublin, Ireland, December 7, 2017

2015
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning.
IEEE Trans. Comput. Intell. AI Games, 2015

Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2012
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners.
Proceedings of the 17th International Conference on Computer Games, 2012

2009
Analysis of the Effect of Unexpected Outliers in the Classification of Spectroscopy Data.
Proceedings of the Artificial Intelligence and Cognitive Science - 20th Irish Conference, 2009


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