Guillermo Jiménez-Díaz

Orcid: 0000-0003-4070-825X

According to our database1, Guillermo Jiménez-Díaz authored at least 45 papers between 2005 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
A Framework for Supporting the Iterative Design of CBR Applications.
Proceedings of the Case-Based Reasoning Research and Development, 2025

2024
Interpretable Clusters for Representing Citizens' Sense of Belonging through Interaction with Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2024

Visualization of Similarity Models for CBR Comprehension and Maintenance.
Proceedings of the Case-Based Reasoning Research and Development, 2024

Developing a Comprehensive Dataset for Enhancing Social Inclusion and Cohesion through Citizen Curation in Cultural Heritage (short paper).
Proceedings of the 3rd Workshop on Artificial Intelligence for Cultural Heritage (IAI4CH 2024) co-located with the 23rd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2024), 2024

2023
A graph-based approach for minimising the knowledge requirement of explainable recommender systems.
Knowl. Inf. Syst., October, 2023

Local Model-Agnostic Explanations for Black-box Recommender Systems Using Interaction Graphs and Link Prediction Techniques.
Int. J. Interact. Multim. Artif. Intell., 2023

2021
Conceptual Modeling of Explainable Recommender Systems: An Ontological Formalization to Guide Their Design and Development.
J. Artif. Intell. Res., 2021

User Evaluation to Measure the Perception of Similarity Measures in Artworks.
Proceedings of the Case-Based Reasoning Research and Development, 2021

2020
RecoLibry Suite: a set of intelligent tools for the development of recommender systems.
Autom. Softw. Eng., 2020

2019
RecoLibry-core: A component-based framework for building recommender systems.
Knowl. Based Syst., 2019

Assessment of Machine Learning Performance for Decision Support in Venture Capital Investments.
IEEE Access, 2019

A Novel Interface for the Explanation of Group Recommendations using Augmented Reality.
Proceedings of the Workshops Proceedings for the Twenty-seventh International Conference on Case-Based Reasoning co-located with the Twenty-seventh International Conference on Case-Based Reasoning (ICCBR 2019), 2019

Personalized Case-Based Explanation of Matrix Factorization Recommendations.
Proceedings of the Case-Based Reasoning Research and Development, 2019

Explanation of Recommenders Using Formal Concept Analysis.
Proceedings of the Case-Based Reasoning Research and Development, 2019

An Algorithm Independent Case-Based Explanation Approach for Recommender Systems Using Interaction Graphs.
Proceedings of the Case-Based Reasoning Research and Development, 2019

2018
A Wikia census: motives, tools and insights.
Proceedings of the 14th International Symposium on Open Collaboration, 2018

SocialFan: Integrating Social Networks Into Recommender Systems.
Proceedings of the IEEE 30th International Conference on Tools with Artificial Intelligence, 2018

Case Base Elicitation for a Context-Aware Recommender System.
Proceedings of the Case-Based Reasoning Research and Development, 2018

2017
Similarity metrics from social network analysis for content recommender systems.
AI Commun., 2017

Case-Based Recommendation for Online Judges Using Learning Itineraries.
Proceedings of the Case-Based Reasoning Research and Development, 2017

Similar Users or Similar Items? Comparing Similarity-Based Approaches for Recommender Systems in Online Judges.
Proceedings of the Case-Based Reasoning Research and Development, 2017

2016
Searching Museum Routes Using CBR.
Proceedings of the Case-Based Reasoning Research and Development, 2016

2015
RACMA o cómo Dar Vida a un Mapa Mudo en el Museo de América.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.
IEEE Trans. Educ., 2014

2013
Social factors in group recommender systems.
ACM Trans. Intell. Syst. Technol., 2013

Supporting sketch-based retrieval from a library of reusable behaviours.
Expert Syst. Appl., 2013

2012
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience.
Softw. Pract. Exp., 2012

A hybrid user-centred recommendation strategy applied to repositories of learning objects.
Int. J. Web Based Communities, 2012

A Framework for the Rapid Prototyping of Knowledgebased Recommender Systems in the Learning Domain.
J. Res. Pract. Inf. Technol., 2012

eCo: Managing a Library of Reusable Behaviours.
Proceedings of the Case-Based Reasoning Research and Development, 2012

2011
An Experimental Analysis of the Behaviour of a Personalized Case-based Recommendation Strategy for the Learning Domain.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Predicting Performance in Team Games - The Automatic Coach.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

Happy Movie: A Group Recommender Application in Facebook.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

2010
Personalización en Recomendadores Basados en Contenido y su Aplicación a Repositorios de Objetos de Aprendizaje.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

2009
Recommendation and Students' Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach.
Int. J. Emerg. Technol. Learn., 2009

Personality aware recommendations to groups.
Proceedings of the 2009 ACM Conference on Recommender Systems, 2009

Teaching design patterns using a family of games.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
How to teach semantic web?: a project-based approach.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

Role-Play Virtual Environments: Recreational Learning of Software Design.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

2007
Pass the Ball: Game-Based Learning of Software Design.
Proceedings of the Entertainment Computing, 2007

2005
A review of the key aspects in the design of case-based teaching systems.
Inteligencia Artif., 2005

Software behaviour understanding Supported by dynamic visualization and role-play.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Understanding Object-Oriented Software through Virtual Role-Play.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005


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