Guillermo Jiménez-Díaz

Orcid: 0000-0003-4070-825X

According to our database1, Guillermo Jiménez-Díaz authored at least 40 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
A graph-based approach for minimising the knowledge requirement of explainable recommender systems.
Knowl. Inf. Syst., October, 2023

Local Model-Agnostic Explanations for Black-box Recommender Systems Using Interaction Graphs and Link Prediction Techniques.
Int. J. Interact. Multim. Artif. Intell., 2023

2021
Conceptual Modeling of Explainable Recommender Systems: An Ontological Formalization to Guide Their Design and Development.
J. Artif. Intell. Res., 2021

User Evaluation to Measure the Perception of Similarity Measures in Artworks.
Proceedings of the Case-Based Reasoning Research and Development, 2021

2020
RecoLibry Suite: a set of intelligent tools for the development of recommender systems.
Autom. Softw. Eng., 2020

2019
RecoLibry-core: A component-based framework for building recommender systems.
Knowl. Based Syst., 2019

Assessment of Machine Learning Performance for Decision Support in Venture Capital Investments.
IEEE Access, 2019

A Novel Interface for the Explanation of Group Recommendations using Augmented Reality.
Proceedings of the Workshops Proceedings for the Twenty-seventh International Conference on Case-Based Reasoning co-located with the Twenty-seventh International Conference on Case-Based Reasoning (ICCBR 2019), 2019

Personalized Case-Based Explanation of Matrix Factorization Recommendations.
Proceedings of the Case-Based Reasoning Research and Development, 2019

Explanation of Recommenders Using Formal Concept Analysis.
Proceedings of the Case-Based Reasoning Research and Development, 2019

An Algorithm Independent Case-Based Explanation Approach for Recommender Systems Using Interaction Graphs.
Proceedings of the Case-Based Reasoning Research and Development, 2019

2018
A Wikia census: motives, tools and insights.
Proceedings of the 14th International Symposium on Open Collaboration, 2018

SocialFan: Integrating Social Networks Into Recommender Systems.
Proceedings of the IEEE 30th International Conference on Tools with Artificial Intelligence, 2018

Case Base Elicitation for a Context-Aware Recommender System.
Proceedings of the Case-Based Reasoning Research and Development, 2018

2017
Similarity metrics from social network analysis for content recommender systems.
AI Commun., 2017

Case-Based Recommendation for Online Judges Using Learning Itineraries.
Proceedings of the Case-Based Reasoning Research and Development, 2017

Similar Users or Similar Items? Comparing Similarity-Based Approaches for Recommender Systems in Online Judges.
Proceedings of the Case-Based Reasoning Research and Development, 2017

2016
Searching Museum Routes Using CBR.
Proceedings of the Case-Based Reasoning Research and Development, 2016

2015
RACMA o cómo Dar Vida a un Mapa Mudo en el Museo de América.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.
IEEE Trans. Educ., 2014

2013
Social factors in group recommender systems.
ACM Trans. Intell. Syst. Technol., 2013

Supporting sketch-based retrieval from a library of reusable behaviours.
Expert Syst. Appl., 2013

2012
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience.
Softw. Pract. Exp., 2012

A hybrid user-centred recommendation strategy applied to repositories of learning objects.
Int. J. Web Based Communities, 2012

A Framework for the Rapid Prototyping of Knowledgebased Recommender Systems in the Learning Domain.
J. Res. Pract. Inf. Technol., 2012

eCo: Managing a Library of Reusable Behaviours.
Proceedings of the Case-Based Reasoning Research and Development, 2012

2011
Predicting Performance in Team Games - The Automatic Coach.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

Happy Movie: A Group Recommender Application in Facebook.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

2010
Personalización en Recomendadores Basados en Contenido y su Aplicación a Repositorios de Objetos de Aprendizaje.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

2009
Recommendation and Students' Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach.
Int. J. Emerg. Technol. Learn., 2009

Personality aware recommendations to groups.
Proceedings of the 2009 ACM Conference on Recommender Systems, 2009

Teaching design patterns using a family of games.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
How to teach semantic web?: a project-based approach.
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

Role-Play Virtual Environments: Recreational Learning of Software Design.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

2007
Pass the Ball: Game-Based Learning of Software Design.
Proceedings of the Entertainment Computing, 2007

2005
A review of the key aspects in the design of case-based teaching systems.
Inteligencia Artif., 2005

Software behaviour understanding Supported by dynamic visualization and role-play.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Understanding Object-Oriented Software through Virtual Role-Play.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005


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