Helmuth Trefftz

Orcid: 0000-0003-2441-506X

According to our database1, Helmuth Trefftz authored at least 26 papers between 2000 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
A Cyber-Physical Data Collection System Integrating Remote Sensing and Wireless Sensor Networks for Coffee Leaf Rust Diagnosis.
Sensors, 2021

Changing perceptions about entrepreneurship and industry-related aspects and fostering innovation skills using a video game.
Interact. Technol. Smart Educ., 2021

2020

2016
Design and Usability Evaluation of a Multi-input Interface in an idTV Environment.
Proceedings of the Applications and Usability of Interactive TV, 2016

2014
Multimodal Interaction Modeling.
Proceedings of the Handbook of Virtual Environments, 2014

Collaborative Networked Virtual Surgical Simulators (CNVSS) Implementing Hybrid Client-Server Architecture: Factors Affecting Collaborative Performance.
Presence Teleoperators Virtual Environ., 2014

Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS).
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

2013
Collaborative Networked Virtual Surgical Simulators (CNVSS): Factors Affecting Collaborative Performance.
Presence Teleoperators Virtual Environ., 2013

2011
Ambiente virtual colaborativo 3D para el bosquejo de GUIs en tiempo real.
Rev. Avances en Sistemas Informática, 2011

WeSketch: A 3D Real Time Collaborative Virtual Environment that Improves the GUI Sketching Task.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Definición de un marco de desarrollo de sistemas interactivos usables: a partir de la integración de CIAF y MPIu+a.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Design and Implementation of a Low-Cost Projected Virtual Reality System to Support Learning Processes.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

2010
Simulating soft tissues using a GPU approach of the mass-spring model.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Asignación dinámica de servidores en ambientes virtuales, usando <<Octrees>> para la participación dinámica del espacio.
Rev. Avances en Sistemas Informática, 2009

An Interactive Cutting Algorithm With Pattern Recognition For Triangular Meshes.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

Poster: Collaborative data exploration using two navigation strategies.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Understanding Math Concepts Through Computer-Modeled Virtual Objects.
Proceedings of the Innovative Techniques in Instruction Technology, 2008

Training Geometry Teachers with Support of a Telepresence Tool.
Proceedings of the Innovative Techniques in Instruction Technology, 2008

Distance Interaction in Education Processes using a Telepresence Tool.
Proceedings of the Technological Developments in Education and Automation, 2008

2005
Telepresence support for synchronous distance.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

2004
Editorial.
Rev. Colomb. de Computación, 2004

A Collaborative Tool for Synchronous Distance Education.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

2003
Handling Heterogeneity in Networked Virtual Environments.
Presence Teleoperators Virtual Environ., 2003

2002
Observations about an Approximate Algorithm for the Point Robot Motion Planning Problem.
Proceedings of the 22nd International Conference of the Chilean Computer Science Society (SCCC 2002), 2002

2001
Sharing Viewpoints in Collaborative Virtual Environments.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

2000
Message caching for local and global resource optimization in shared virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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