Henar Guillen-Sanz

Orcid: 0000-0001-5543-6504

According to our database1, Henar Guillen-Sanz authored at least 12 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
LoDCalculator: A level of detail classification software for 3D models in the Blender environment.
SoftwareX, 2025

Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios.
Cyberpsychology Behav. Soc. Netw., 2025

Can Immersive Virtual Reality Environments Improve Stress Reduction? Experimental Design With Progressive Muscle Relaxation Training.
IEEE Access, 2025

2024
A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality.
Multim. Tools Appl., December, 2024

Evaluation of the novelty effect in immersive Virtual Reality learning experiences.
Virtual Real., March, 2024

A systematic review of wearable biosensor usage in immersive virtual reality experiences.
Virtual Real., March, 2024

2023
The Aged Mind Observed with a Digital Filter: Detecting Mild Cognitive Impairment through Virtual Reality and Machine Learning.
Cyberpsychology Behav. Soc. Netw., October, 2023

Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments.
Proceedings of the Extended Reality - International Conference, 2023

2022
Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets.
Proceedings of the Extended Reality - First International Conference, 2022

A Virtual Reality Serious Game for Children with Dyslexia: DixGame.
Proceedings of the Extended Reality - First International Conference, 2022

Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes.
Proceedings of the Extended Reality - First International Conference, 2022


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