Jacek Matulewski

Orcid: 0000-0002-1283-6767

According to our database1, Jacek Matulewski authored at least 22 papers between 2007 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Project Management Maturity in Game Development.
Proceedings of the 63rd ACM Conference on Computers and People Research, 2026

Towards a More Realistic Perception of the Game Development Industry Among Students: An Educational Intervention Supporting Informed IT Career Choices: Towards a More Realistic Perception of the GameDev Industry.
Proceedings of the 63rd ACM Conference on Computers and People Research, 2026

Increasing Engagement with Med-Chat using Gamification.
Proceedings of the 63rd ACM Conference on Computers and People Research, 2026

The Entry of Autistic University Graduates into the Labor Market in the Era of Generative AI: Their Concerns and Strategies Regarding the Technology. Research in Progress: The Entry of Autistic Graduates into the Labor Market in the Era of GenAI.
Proceedings of the 63rd ACM Conference on Computers and People Research, 2026

STEM-HASS Differences in AI Anxiety.
Proceedings of the 63rd ACM Conference on Computers and People Research, 2026

2025
Identifying Barriers Hindering the Acceptance of Generative AI as a Work Associate, measured with the new AGAWA scale.
CoRR, December, 2025

Reducing students' misconceptions about video game development. A mixed-method study.
CoRR, November, 2025

On the Attitudes of GameDev Industry Artists towards GenAI. Preliminary Results.
Proceedings of the 2025 Computers and People Research Conference, 2025

Eye-movement patterns reflecting mental fatigue while working in augmented reality.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 29th International Conference KES-2025, 2025

2024
Do we need to squeeze large tele-AR scenes to fit them into a small room?
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 28th International Conference KES-2024, 2024

Usability study of gaze-based control methods in a game with time pressure.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 28th International Conference KES-2024, 2024

2023
What is supposed to help, actually hinders: about the impact of the GUI dynamics on the efficiency of gaze text entry.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023

Evaluation of several gaze control methods for a board game with no time pressure.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023

2022
Learnability evaluation of the markup language for designing applications controlled by gaze.
Int. J. Hum. Comput. Stud., 2022

Gaze Buttons Revisited.Looking for an Effective Way of "Clicking" without the Mouse.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 26th International Conference KES-2022, 2022

Usability of the super-vowel for gaze-based text entry.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Open-source Software for Determining the Dynamic Areas of Interest for Eye Tracking Data Analysis.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, 2021

2020
Comparison of three dwell-time-based gaze text entry methods: Extended Abstract.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

2019
The Markup Language for Designing Gaze Controlled Applications.
CoRR, 2019

2018
Moveye: gaze control of video playback.
Proceedings of the Workshop on Communication by Gaze Interaction, 2018

2012
An object-oriented implementation of a solver of the time-dependent Schrödinger equation using the CUDA technology.
Comput. Phys. Commun., 2012

2007
An object-oriented C++ implementation of Davidson method for finding a few selected extreme eigenpairs of a large, sparse, real, symmetric matrix.
Comput. Phys. Commun., 2007


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