Jerome McDonough

According to our database1, Jerome McDonough authored at least 16 papers between 1996 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2016
Preserving intangible heritage: Defining a research agenda.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2012
Significant properties of complex digital artifacts: open issues from a video game case study.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

'Knee-Deep in the Data': Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

Technical properties of play a technical analysis of significant properties for video game preservation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2011
Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model.
JASIST, 2011

Saving Second Life: Issues in Archiving a Complex, Multi-User Virtual World.
IJDC, 2011

2010
Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer Game.
Digital Humanities Quarterly, 2010

2009
XML, Interoperability and the Social Construction of Markup Languages: The Library Example.
Digital Humanities Quarterly, 2009

Aligning METS with the OAI-ORE data model.
Proceedings of the 2009 Joint International Conference on Digital Libraries, 2009

2008
Developing curriculum for digital libraries and digital curation education: Reflections on synergies and divergencies.
Proceedings of the People Transforming Information - Information Transforming People, 2008

2006
METS: standardized encoding for digital library objects.
Int. J. on Digital Libraries, 2006

Theoretical topics in FRBR.
Proceedings of the Information Realities: Shaping the Digital Future for All, 2006

1999
Designer Selves: Construction of Technologically Mediated Identity within Graphical, Multiuser Virtual Environments.
JASIS, 1999

Large Vocabulary Speech Recognition for Read and Broadcast Czech.
Proceedings of the Text, Speech and Dialogue - Second International Workshop, 1999

1997
Cheshire II at TREC 6: Interactive Probabilistic Retrieval.
Proceedings of The Sixth Text REtrieval Conference, 1997

1996
Cheshire II: Designing a Next-Generation Online Catalog.
JASIS, 1996


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