John O'Shea

According to our database1, John O'Shea authored at least 10 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System.
Proceedings of the Artificial Intelligence in HCI, 2023

2022
Learning to Evolve Procedural Content in Games Using Cultural Algorithms.
Proceedings of the Fourth International Conference on Transdisciplinary AI, 2022

Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

2021
DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

2020
Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations.
Proceedings of the Third International Conference on Artificial Intelligence for Industries, 2020

2017
Lessons learned from open line system deployments.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2017

2014
Using agent-based modeling and cultural algorithms to predict the location of submerged ancient occupational sites.
AI Matters, 2014

2013
Using Virtual Worlds to Facilitate the Exploration of Ancient Landscapes.
Int. J. Swarm Intell. Res., 2013

2011
Exploring Ancient Landscapes Under Lake Huron Using Cultural Algorithms.
Proceedings of the Complex Adaptive Systems 2011 Conference, 2011

Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.
Proceedings of the 2011 IEEE Symposium on Swarm Intelligence, 2011


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