John Sutherland

According to our database1, John Sutherland authored at least 9 papers between 2009 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Broadening the Scope and Application for Computer Games Scholarship.
Comput. Games J., 2019

2018
20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017.
Comput. Games J., 2018

2014
Education and training for the video games industry.
Comput. Games J., 2014

Game advertising: a conceptual framework and exploration of advertising prevalence.
Comput. Games J., 2014

2013
On keeping graduates maximally skilled - and visibly so - in order to enter the computer games industry as software developers.
Comput. Games J., 2013

A personal reflection by a serial entrepreneur on the failings of the digital media company, TuDocs Ltd.
Comput. Games J., 2013

2012
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students.
Comput. Games J., 2012

Editorial: the vision for The Computer Games Journal.
Comput. Games J., 2012

2009
Working with changing knowledge : a case study of computing science : how a cohort of established academics at a Scottish 1990's entitled university responded to the forces of change, development and innovation in teaching computing science.
PhD thesis, 2009


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