Jörn Loviscach

According to our database1, Jörn Loviscach authored at least 57 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Lehren, Lernen und flache Digitalisierung.
Inf. Wiss. Prax., 2020

2012
Typeface styling with ramp responses.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
The design space of personal energy conservation assistants.
PsychNology J., 2011

A Low-Cost Single-Pixel Thermographic Camera.
Proceedings of the Theory and Practice of Computer Graphics, 2011

Leveraging behavioral models of sounding objects forgesture-controlled sound design.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Turning a graphics tablet into a transparent blackboard.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Mathematik auf YouTube: Herausforderungen, Werkzeuge, Erfahrungen.
Proceedings of the DeLFI 2011, 2011

A Real-time Production Tool for Animated Hand Sketches.
Proceedings of the Conference for Visual Media Production, 2011

2010
Event Review: ACM CHI 2009.
Int. J. Creative Interfaces Comput. Graph., 2010

FlexiKnobs: bridging the gap between mouse interaction and hardware controllers.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The universe of fonts, charted by machine.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

TapShot: screenshot snippets as GUI shortcuts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

The Show Must Go On: Dependable Audio Computing.
Proceedings of the 2010 International Computer Music Conference, 2010

Spectral Synthesis Of Rhythms.
Proceedings of the 2010 International Computer Music Conference, 2010

Finding Approximate Ambigrams and Making them Exact.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Undoing Subpixel Rendering for Better Screenshots.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
How to Steer Characters in Group Games.
Trans. Edutainment, 2009

Playing with All Senses: Human-Computer Interface Devices for Games.
Adv. Comput., 2009

Sketch-based annotations in Google Earth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Augmenting a camera with a thermometer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A random cursor matrix to hide graphical password input.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Dead on Arrival: Adapting Games to Finish at a Given Time or Location.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Projecting Finger Placement onto the Fretboard.
Proceedings of the 2009 International Computer Music Conference, 2009

Continuous Search and Replace in Vector Graphics.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Aurally and visually enhanced audio search with soundtorch.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
In the Mood: Tagging Music with Affects.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Content-based icons for music files.
Comput. Graph., 2008

A malleable drum.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

GPU-based audio via the VGA port.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Automated interior design from A to Z.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Programming a Music Synthesizer through Data Mining.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

A versatile expressive percussion instrument with game technology.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Measuring and Enhancing the Legibility of GPU-rendered Text.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Two-finger input with a standard touch screen.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

From movie to comic, informed by the screenplay.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Real-Time 3D Lettering with a 2D Font Engine.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Exemplar-based Worn Edges.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Wrinkling Coarse Meshes on the GPU.
Comput. Graph. Forum, 2006

Designing no-surprise teapots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visualization of bone weights.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Music Icons: Procedural Glyphs for Audio Files.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

A Mobile Low-Cost Motion Capture System Based on Accelerometers.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

subjEQt: controlling an equalizer through subjective terms.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Paving Procedural Roads with Pixel Shaders.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Efficient magnification of bi-level textures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Motion Blur for Textures by Means of Anisotropic Filtering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Walking with Pens.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Shader Programming: An Introduction Using the Effect Framework.
RITA, 2004

Emulating an Offline Renderer by 3D Graphics Hardware.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Stylized haloed outlines on the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Complex Water Effects at Interactive Frame Rates.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Creating and Editing Curves on Subdivision Surfaces.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

teleVISE - ein Online-Übungsbetrieb als Medium mathematischer Modellbildung.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

Evolutionary Design of BRDFs.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

teleVISE: Mobile elektronische Unterstützung für den tutoriell begleiteten Übungsbetrieb im Fach Mathematik.
Proceedings of the Security, 2003

2002
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

A Convolution-Based Algorithm for Animated Water Waves.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002


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