Joshua A. Danish

Orcid: 0000-0001-5119-5897

According to our database1, Joshua A. Danish authored at least 49 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Understanding young children's science learning through embodied communication within an MR environment.
Int. J. Comput. Support. Collab. Learn., June, 2023

Designing a Technology-enhanced Play Environment for Young Children's Science Modeling Practice.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

A General-Purpose AI Assistant Embedded in an Open-Source Radiology Information System.
Proceedings of the Artificial Intelligence in Medicine, 2023

2021
Net.Create: Network Visualization to Support Collaborative Historical Knowledge Building.
Int. J. Comput. Support. Collab. Learn., 2021

2020
Learning in embodied activity framework: a sociocultural framework for embodied cognition.
Int. J. Comput. Support. Collab. Learn., 2020

Extended Embodiment: Physical and Conceptual Tools in a Mixed-Reality Learning Environment as Supports for Young Learners' Exploration of Science Concepts.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Fostering Perspective-taking in History Students Through Board Games.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Representing Modeling Relationships in Systems: Student Use of Arrows.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Broadening Learning Sciences Theoretical Lenses to Understand Young Children's Sensemaking.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020


What, How, and Why Do Elementary Teachers Think About Using Representations in Their Science Teaching?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Net.Create: Network Analysis in Collaborative Co-Construction of Historical Context in a Large Undergraduate Classroom.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Examining How Scientific Modeling Emerges Through Collective Embodied Play.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Exploring Disciplinary Boundaries in Early Elementary Students' Developing Practices.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

When Words Are Not Enough: What Student Gestures and Embodied Responses Tell Us About Understanding Science Through Dance.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019


The Power of Network Analysis Tool for Collaborative Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Mediating Collaboration in History with Network Analysis.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Indoor Positioning Technology & Enhanced Engagement in Early Elementary Systems Thinking and Science Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Comparing First- and Third-Person Perspectives in Early Elementary Learning of Honeybee Systems.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

In the Hive: Designing for Emergence When Teaching Complex Systems In Early Childhood.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Tracing Bodies Through Liminal Blends during Play-based Inquiry in a Mixed Reality Environment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Investigating Multiple Dimensions of Student Engagement with Embodied Science Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

The Structures of Embodied Play Activities and Their Impact on Students' Exploration of the Particulate Nature of Matter.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

How Teachers Use Instructional Improvisation to Organize Science Discourse and Learning in a Mixed Reality Environment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
A Measurement Model of Gestures in an Embodied Learning Environment: Accounting for Temporal Dependencies.
J. Learn. Anal., December, 2017

Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP).
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Using Multimodal Learning Analytics to Model Student Behavior: A Systematic Analysis of Epistemological Framing.
J. Learn. Anal., September, 2016

Developing Pre-Service Teachers' Professional Vision Through Collaborative Multimedia Artifacts.
Proceedings of the Transforming Learning, 2016

Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model.
Proceedings of the Transforming Learning, 2016

2015
Constructing liminal blends in a collaborative augmented-reality learning environment.
Int. J. Comput. Support. Collab. Learn., 2015

Assessing Young Children's Cognition through Multi-Modal Interviews.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
Becoming Reflective: Designing for Reflection on Physical Performances.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Is the Sum Greater than Its Parts? Reflections on the Agenda of Integrating Analyses of Cognition and Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Advancing Epistemological Frame Analysis to Refine Our Understanding of Inquiry Frames in Early Elementary Interviews.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Constructing and Deconstructing Materially-Anchored Conceptual Blends in an Augmented Reality Collaborative Learning Environment.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Designing Interactive Scaffolds to Support Teacher-Led Inquiry of Complex Systems Concepts.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Measuring 'Framing' Differences of Single-Mouse and Tangible Inputs on Patterns of Collaborative Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Learning physics through play in an augmented reality environment.
Int. J. Comput. Support. Collab. Learn., 2012

2011
Play and Augmented Reality in Learning Physics: The SPASES Project.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Kindergarten and first-grade students' representational practices while creating storyboards of Honeybees collecting nectar.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

BeeSim: leveraging wearable computers in participatory simulations with young children.
Proceedings of the Interaction Design and Children, 2010

BeeSign: designing to support mediated group inquiry of complex science by early elementary students.
Proceedings of the Interaction Design and Children, 2010

2006
Unpacking the Mediation of Invented Representations.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006


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