Julian Gutierrez

Orcid: 0000-0002-1091-8232

Affiliations:
  • Monash University, Melbourne, Victoria, Australia
  • University of Oxford, UK (former)


According to our database1, Julian Gutierrez authored at least 53 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games.
Proceedings of the 32nd EACSL Annual Conference on Computer Science Logic, 2024

2023
On the complexity of rational verification.
Ann. Math. Artif. Intell., August, 2023

Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games (Full Version).
CoRR, 2023

Incentive Engineering for Concurrent Games.
Proceedings of the Proceedings Nineteenth conference on Theoretical Aspects of Rationality and Knowledge, 2023

Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints.
CoRR, 2023

k-Prize Weighted Voting Games.
CoRR, 2023

Cooperative concurrent games.
Artif. Intell., 2023

A Matrix-Based Approach to Parity Games.
Proceedings of the Tools and Algorithms for the Construction and Analysis of Systems, 2023

Principal-Agent Boolean Games.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

k-Prize Weighted Voting Game.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
Partial Order Games.
Games, 2022

Mean-Payoff Games with ω-Regular Specifications.
Games, 2022

Giving Instructions in Linear Temporal Logic.
Proceedings of the 29th International Symposium on Temporal Representation and Reasoning, 2022

2021
Expressiveness and Nash Equilibrium in Iterated Boolean Games.
ACM Trans. Comput. Log., 2021

Multi-player games with LDL goals over finite traces.
Inf. Comput., 2021

Rational verification: game-theoretic verification of multi-agent systems.
Appl. Intell., 2021

Equilibria for games with combined qualitative and quantitative objectives.
Acta Informatica, 2021

Rational Verification for Probabilistic Systems.
Proceedings of the 18th International Conference on Principles of Knowledge Representation and Reasoning, 2021

Multi-Agent Reinforcement Learning with Temporal Logic Specifications.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
Automated temporal equilibrium analysis: Verification and synthesis of multi-player games.
Artif. Intell., 2020

2019
Nash Equilibrium and Bisimulation Invariance.
Log. Methods Comput. Sci., 2019

On Computational Tractability for Rational Verification.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Equilibrium Design for Concurrent Games.
Proceedings of the 30th International Conference on Concurrency Theory, 2019

Cooperative Concurrent Games.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Federated logic conference (FLoC) at Oxford.
ACM SIGLOG News, 2018

On fixpoint logics and equivalences for processes with restricted nondeterminism.
J. Log. Comput., 2018

Preface to the SR-2015 special issue.
Inf. Comput., 2018

Imperfect information in Reactive Modules games.
Inf. Comput., 2018

EVE: A Tool for Temporal Equilibrium Analysis.
Proceedings of the Automated Technology for Verification and Analysis, 2018

Local Equilibria in Logic-Based Multi-Player Games.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Reasoning about equilibria in game-like concurrent systems.
Ann. Pure Appl. Log., 2017

From model checking to equilibrium checking: Reactive modules for rational verification.
Artif. Intell., 2017

Nash Equilibria in Concurrent Games with Lexicographic Preferences.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Iterated Boolean Games for Rational Verification.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Iterated Games with LDL Goals over Finite Traces.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.
Synth., 2016

Rational Verification: From Model Checking to Equilibrium Checking.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Iterated Boolean games.
Inf. Comput., 2015

A Tool for the Automated Verification of Nash Equilibria in Concurrent Games.
Proceedings of the Theoretical Aspects of Computing - ICTAC 2015, 2015

A Mathematical Game Semantics of Concurrency and Nondeterminism.
Proceedings of the Theoretical Aspects of Computing - ICTAC 2015, 2015

Expresiveness and Complexity Results for Strategic Reasoning.
Proceedings of the 26th International Conference on Concurrency Theory, 2015

2014
The μ-calculus alternation hierarchy collapses over structures with restricted connectivity.
Theor. Comput. Sci., 2014

On the determinacy of concurrent games on event structures with infinite winning sets.
J. Comput. Syst. Sci., 2014

Equilibria of concurrent games on event structures.
Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS), 2014

2013
Borel Determinacy of Concurrent Games.
Proceedings of the CONCUR 2013 - Concurrency Theory - 24th International Conference, 2013

Imperfect Information in Logic and Concurrent Games.
Proceedings of the Computation, Logic, Games, and Quantum Foundations. The Many Facets of Samson Abramsky, 2013

2012
The Winning Ways of Concurrent Games.
Proceedings of the 27th Annual IEEE Symposium on Logic in Computer Science, 2012

2011
On bisimulation and model-checking for concurrent systems with partial order semantics.
PhD thesis, 2011

Model-checking games for fixpoint logics with partial order models.
Inf. Comput., 2011

Concurrent Logic Games on Partial Orders.
Proceedings of the Logic, Language, Information and Computation, 2011

2010
Logics and Games for True Concurrency
CoRR, 2010

2009
Logics and Bisimulation Games for Concurrency, Causality and Conflict.
Proceedings of the Foundations of Software Science and Computational Structures, 2009

2006
Timed Concurrent Constraint Programming for Analysing Biological Systems.
Proceedings of the First Workshop on Membrane Computing and Biologically Inspired Process Calculi, 2006


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