Ka Yan Fung

Orcid: 0000-0001-7751-0760

According to our database1, Ka Yan Fung authored at least 14 papers between 2019 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2025
Exploring the impact of robot interaction on learning engagement: a comparative study of two multi-modal robots.
Smart Learn. Environ., December, 2025

Correction: Humanoid robot-empowered language learning based on self-determination theory.
Educ. Inf. Technol., April, 2025

Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning.
IEEE Trans. Learn. Technol., 2025

Effects of Different Demographics when Evaluating Interactive Robot-Empowered Language Learning in Human-Robot Interaction.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025

DysVis: A User-Centred Data Visualization System for Dyslexia Pre-screening.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Humanoid robot-empowered language learning based on self-determination theory.
Educ. Inf. Technol., October, 2024

Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown.
IEEE Trans. Learn. Technol., 2024

Create-to-learn Paradigm: A Proxy Visual Storytelling Tool (PVST) for Stimulating Children's Story Sense and Structure.
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024

A Robot-Assisted Scenario Training for Students with ASD.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2023
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment.
IEEE Trans. Learn. Technol., October, 2023

2022
Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2020
HCI Technology with Mastery Learning Approach for Children Learning Chinese Characters Writing in Hong Kong.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Augmented Reality and 3D Model for Children Chinese Character Recognition - Hong Kong Primary School Education.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019


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