Kazumoto Tanaka

According to our database1, Kazumoto Tanaka authored at least 13 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Single-Image Camera Calibration for Furniture Layout Using Natural-Marker-Based Augmented Reality.
IEICE Trans. Inf. Syst., 2022

2021
Bent QR Code Image Rectification Method Based on Image-To-Image Translation Network.
Proceedings of Sixth International Congress on Information and Communication Technology, 2021

2020
Video Augmentation Method for the Facilitation of Skill Learning in Karate.
Proceedings of the IEEE International Conference on Teaching, 2020

2018
3D pose reconstruction method for CG designers.
Proceedings of the ACMSE 2018 Conference, Richmond, KY, USA, March 29-31, 2018, 2018

2017
3D action reconstruction using virtual player to assist karate training.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2012
Teacher Support for Theatrical Learning Support in Lectutainment - Seeing through Students Using Augmented Reality.
Proceedings of the Advances on Computational Intelligence, 2012

An Information Sharing Method for Skilled Management Operations based on Bayesian Network Inference.
Proceedings of the KMIS 2012, 2012

2010
The Effect of Self-Position and Posture Information on Reaction Time.
Int. J. Comput. Sci. Sport, 2010

2009
Virtual Training System Using Visual Feedback for Sport Skill Learning.
Int. J. Comput. Sci. Sport, 2009

Gesture Recognition with a Focus on Important Actions by Using a Path Searching Method in Weighted Graph
CoRR, 2009

Virtual Sport System for Optimum Exercising Based on a User Model.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
An Analysis Method of Tactics in Karate Matches Using a Bayesian Network Model.
Int. J. Comput. Sci. Sport, 2008

2004
Gesture Recognition Based on a Path Searching Method in Weighted Graphs for Focusing on Important Action.
Proceedings of the 2004 International Conference on Computer and Information Technology (CIT 2004), 2004


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