Kwanguk Kim

According to our database1, Kwanguk Kim authored at least 13 papers between 2003 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Effects of virtual environment platforms on emotional responses.
Comput. Methods Programs Biomed., 2014

2012
Comparison of checking behavior in adults with or without checking symptom of obsessive-compulsive disorder using a novel computer-based measure.
Comput. Methods Programs Biomed., 2012

Provoked arrangement symptoms in obsessive-compulsive disorder using a virtual environment: A preliminary report.
Comput. Biol. Medicine, 2012

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2009
Virtual reality prototype for measurement of expression characteristics in emotional situations.
Comput. Biol. Medicine, 2009

2008
Anxiety Provocation and Measurement Using Virtual Reality in Patients with Obsessive-Compulsive Disorder.
Cyberpsychology Behav. Soc. Netw., 2008

2007
VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial.
Cyberpsychology Behav. Soc. Netw., 2007

Characteristics of Social Perception Assessed in Schizophrenia Using Virtual Reality.
Cyberpsychology Behav. Soc. Netw., 2007

Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street.
Cyberpsychology Behav. Soc. Netw., 2007

2006
Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar.
Cyberpsychology Behav. Soc. Netw., 2006

2005
Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions.
Cyberpsychology Behav. Soc. Netw., 2005

2004
A Virtual Reality Assessment and Training System for Unilateral Neglect.
Cyberpsychology Behav. Soc. Netw., 2004

2003
Experimental Application of Virtual Reality for Nicotine Craving through Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2003


  Loading...