Kyoungsu Oh

Orcid: 0000-0002-3177-8793

According to our database1, Kyoungsu Oh authored at least 34 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Development of Pneumonia Patient Classification Model Using Fair Federated Learning.
Proceedings of the Intelligent Human Computer Interaction - 15th International Conference, 2023

2022
AB-XLNet: Named Entity Recognition Tool for Health Information Technology Standardization.
Proceedings of the 13th International Conference on Information and Communication Technology Convergence, 2022

2021
Indirect illumination with efficient monte carlo integration and denoising.
Multim. Tools Appl., 2021

The deep learning method for predict beck's depression inventory score using EEG.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

2019
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

2018
Real-time motion blur using extruded triangles.
Multim. Tools Appl., 2018

Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map.
J. Inf. Process. Syst., 2018

2017
Real-Time Motion Blur Using Triangular Motion Paths.
J. Inf. Process. Syst., 2017

Interactive Experience Room Using Infrared Sensors and User's Poses.
J. Inf. Process. Syst., 2017

Immersive physically interactive game studio for a ball throwing game.
Int. J. Comput. Vis. Robotics, 2017

An Efficient Soft Shadow Mapping for Area Lights in Various Shapes and Colors.
IEICE Trans. Inf. Syst., 2017

Efficient motion blurred shadows using a temporal shadow map.
Hum. centric Comput. Inf. Sci., 2017

Object detection using ensemble of linear classifiers with fuzzy adaptive boosting.
EURASIP J. Image Video Process., 2017

Real-time motion blur based on per pixel fragment list.
Proceedings of the International Conference on Research in Adaptive and Convergent Systems, 2017

Motion Blurred Shadows Using a Hybrid Approach.
Proceedings of the Advanced Multimedia and Ubiquitous Engineering, 2017

2015
Hybrid image using image morphing.
Proceedings of the 2015 Conference on research in adaptive and convergent systems, 2015

English Vocabulary Learning System Based on Repetitive Learning and Rate-Matching Rule.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2012
Efficient Color Shadow Hull Computation Using CUDA.
Proceedings of the Convergence and Hybrid Information Technology, 2012

2011
Image mosaic using Log-polar binning.
Proceedings of the First Asian Conference on Pattern Recognition, 2011

2010
Multiple Layer Displacement Mapping with Lossless Image Compression.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2008
A GPU-based light hierarchy for real-time approximate illumination.
Vis. Comput., 2008

Real-time image-based 3D avatar for immersive game.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Multi-layer pyramidal displacement mapping.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

2007
Real-Time Approximate Subsurface Scattering on Graphics Hardware.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Realtime Hybrid Shadow Algorithm Using Shadow Texture and Shadow Map.
Proceedings of the Computational Science and Its Applications, 2007

Real-Time Rendering of Multi-View Images from a Single Image with Depth.
Proceedings of the Selected Papers of the Fifth International Conference on, 2007

GPU Ray Marching for Real-Time Rendering of Participating Media.
Proceedings of the Selected Papers of the Fifth International Conference on, 2007

Visual Hull with Silhouette Maps.
Proceedings of the Virtual Reality, 2007

2006
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Hardware-accelerated jaggy-free visual hulls with silhouette maps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Shadow Texture Atlas.
Proceedings of the Entertainment Computing, 2006

High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Real-Time Neuroevolution to Imitate a Game Player.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Efficient Pattern Matching of Multidimensional Sequences.
Proceedings of the Rough Sets, 2005


  Loading...