Lakshmi Prayaga

Orcid: 0000-0003-4995-8298

According to our database1, Lakshmi Prayaga authored at least 16 papers between 2005 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
Hybrid Intelligence for DDoS Defense: Combining Generative AI, Resampling, and Ensemble Methods.
Int. J. Artif. Intell. Mach. Learn., 2025

2019
Empowering Citizen Data Scientists - Cyber Science Social Media track.
Proceedings of the International Conference on Cyber Situational Awareness, 2019

2013
The design and implementation of tele-robotics in education (TRE) to engage students in stem disciplines: including computer science and physics.
J. Comput. Sci. Coll., 2013

2011
Want to become a music composer?: try with intermediate programming skills.
J. Comput. Sci. Coll., 2011

Development and use of AI and game applications in undergraduate computer science courses.
J. Comput. Sci. Coll., 2011

Strategies to Teach Game Development Across Age Groups.
Int. J. Gaming Comput. Mediat. Simulations, 2011

2010
Mapping software engineering principles to stages in game development.
J. Comput. Sci. Coll., 2010

2009
Introducing Computer Science and Technology in Summer Camps.
Proceedings of the 2009 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2009

Innovative Strategies to Build IT Workforce.
Proceedings of the Proceedings 22nd Conference on Software Engineering Education and Training, 2009

2007
Introductory Game Programming Instruction with OOP - What is required, How is it addressed, and Which language wins?
J. Object Technol., 2007

First Person Shooter Game.
J. Object Technol., 2007

Game Programming to Introduce Information Technology to Middle School Students.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007

2005
Game programming - The 'Why', 'What' and 'How' with Graphics Objects.
J. Object Technol., 2005

Game technology as a tool to actively engage K-12 students in the act of learning.
Proceedings of the 6th Conference on Information Technology Education, 2005

Building dynamic web applications with ASP.Net and ColdFusion MX 7.0: a comparative approach.
Proceedings of the 6th Conference on Information Technology Education, 2005

Visual aids to create a knowledge base with reusable objects across disciplines.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005


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