Leif R. Hedman

According to our database1, Leif R. Hedman authored at least 14 papers between 2004 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Using Virtual World Training to Increase Situation Awareness during Cardiopulmonary Resuscitation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2013
Surgical Novices Randomized to Train in Two Video Games Become More Motivated During Training in MIST-VR and GI Mentor II Than Students with No Video Game Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Face Validity of VIS-Ed: A Visualization Program for Teaching Medical Students and Residents the Biomechanics of Cervical Spine Trauma.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Training Diagnosis and Treatment of Cervical Spine Trauma Using a New Educational Program for Visualization Through Imaging and Simulation (VIS): A First Evaluation by Medical Students.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
Mixed Virtual Reality Simulation - Taking Endoscopic Simulation One Step Further.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2010
Information technologies and transitions in the lives of 55-65-year-olds: The case of colliding life interests.
Int. J. Hum. Comput. Stud., 2010

2009
Retention of Knowledge after Repeated Virtual World CPR Training in High School Students.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

2008
Transfer of Systematic Computer Game training in Surgical Novices on Performance in Virtual Reality Image Guided Surgical Simulators.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Effects of Repeated CPR Training in Virtual Worlds on Medical Students' Performance.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Virtual Worlds for Teaching the New CPR to High School Students.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Implementing Virtual Worlds for Systematic Training of prehospital CPR in Medical School.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

2006
Using information technology: engagement modes, flow experience, and personality orientations.
Comput. Hum. Behav., 2006

2004
Engaging in Activities Involving Information Technology: Dimensions, Modes, and Flow.
Hum. Factors, 2004

Early use of Internet-based educational resources: effects on students' engagement modes and flow experience.
Behav. Inf. Technol., 2004


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