Leonard Reinecke

Orcid: 0000-0003-0927-5492

According to our database1, Leonard Reinecke authored at least 25 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Trapped Between Goal Conflict and Availability Norm?: How Users' Mobile Messaging Behavior During Task Engagement Influences Negative Self-Conscious Emotions.
J. Media Psychol. Theor. Methods Appl., January, 2024

2021
Too Much or Too Little Messaging? Situational Determinants of Guilt About Mobile Messaging.
J. Comput. Mediat. Commun., 2021

2018
Permanently online and permanently procrastinating? The mediating role of Internet use for the effects of trait procrastination on psychological health and well-being.
New Media Soc., 2018

Mind-Wandering and Mindfulness as Mediators of the Relationship Between Online Vigilance and Well-Being.
Cyberpsychology Behav. Soc. Netw., 2018

2017
Media Use and Well-Being.
J. Media Psychol. Theor. Methods Appl., 2017

No place for negative emotions? The effects of message valence, communication channel, and social distance on users' willingness to respond to SNS status updates.
Comput. Hum. Behav., 2017

Corrigendum to ""Facebocrastination"? Predictors of using Facebook for procrastination and its effects on students' well-being" [Computers in Human Behavior 64 (2016) 65-76].
Comput. Hum. Behav., 2017

2016
Media Use and Well-Being: New Perspectives on the Risks and Benefits of Media Exposure.
J. Media Psychol. Theor. Methods Appl., 2016

"Facebocrastination"? Predictors of using Facebook for procrastination and its effects on students' well-being.
Comput. Hum. Behav., 2016

2014
Authenticity and well-being on social network sites: A two-wave longitudinal study on the effects of online authenticity and the positivity bias in SNS communication.
Comput. Hum. Behav., 2014

The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook.
Comput. Hum. Behav., 2014

2013
The reciprocal effects of social network site use and the disposition for self-disclosure: A longitudinal study.
Comput. Hum. Behav., 2013

2012
The social side of gaming: How playing online computer games creates online and offline social support.
Comput. Hum. Behav., 2012

2011
The Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment.
Cyberpsychology Behav. Soc. Netw., 2011

The Social Web as a Shelter for Privacy and Authentic Living.
Proceedings of the Privacy Online, 2011

2010
Avatar Creation and Video Game Enjoyment.
J. Media Psychol. Theor. Methods Appl., 2010

2009
Games and Recovery.
J. Media Psychol. Theor. Methods Appl., 2009

Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Games at Work: The Recreational Use of Computer Games During Working Hours.
Cyberpsychology Behav. Soc. Netw., 2009

2008
In a Working Mood?
J. Media Psychol. Theor. Methods Appl., 2008

2006
Internet und Persönlichkeit. Differentiell-psychologische und diagnostische Aspekte der Internetnutzung.
Z. für Medienpsychologie, 2006

2004
Media psychology.
Z. für Medienpsychologie, 2004

Bericht zur dritten Fachgruppentagung Medienpsychologie in der Deutschen Gesellschaft für Psychologie vom 10. bis 12. September 2003 in Saarbrücken.
Z. für Medienpsychologie, 2004

Community-Building with Web-Based Systems - Investigating a Hybrid Community of Students.
Comput. Support. Cooperative Work., 2004

2003
E-community-building in wiInf-central.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003


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