Maciej Behnke

Orcid: 0000-0002-2455-4556

According to our database1, Maciej Behnke authored at least 9 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Ethical Considerations and Checklist for Affective Research With Wearables.
IEEE Trans. Affect. Comput., 2024

Introduction to the Minitrack on Esports.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

PosEmo - An automated system for measuring user interest and attitude in real time.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Esports Players Are Less Extroverted and Conscientious than Athletes.
Cyberpsychology Behav. Soc. Netw., January, 2023

Emotions Studied by Computer Scientists and Psychologists - A Complementary Perspective.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2023

2022
The Cold Start Problem and Per-Group Personalization in Real-Life Emotion Recognition With Wearables.
Proceedings of the 2022 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2022

2021
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?
Entertain. Comput., 2021

A system for collecting emotionally annotated physiological signals in daily life using wearables.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2017
The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use.
Comput. Hum. Behav., 2017


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