Mahsa Bazzaz

Orcid: 0009-0004-0022-9611

According to our database1, Mahsa Bazzaz authored at least 12 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Stuck in the Middle: Generating Levels without (or with) Softlocks.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

Analysis of Uncertainty in Procedural Maps in Slay the Spire.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

Level Generation with Constrained Expressive Range.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

Analysis of Robustness of a Large Game Corpus.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

A Constraint-Based Graph Grammar Approach Unifying Level and Playthrough Generation.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

2024
Thirty-Three Years of Mathematicians and Software Engineers: A Case Study of Domain Expertise and Participation in Proof Assistant Ecosystems.
Proceedings of the 21st IEEE/ACM International Conference on Mining Software Repositories, 2024

Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024

Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024

Guided Game Level Repair via Explainable AI.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024

2023
Active Learning for Classifying 2D Grid-Based Level Completability.
Proceedings of the IEEE Conference on Games, 2023


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