Marco T. Morazán

Orcid: 0000-0003-4670-6116

According to our database1, Marco T. Morazán authored at least 37 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Programming-Based Formal Languages and Automata Theory - Design, Implement, Validate, and Prove
Texts in Computer Science, Springer, ISBN: 978-3-031-43972-8, 2024

2023
Proceedings of The 2023 Scheme and Functional Programming Workshop.
CoRR, 2023

Visualizing a Nondeterministic to Deterministic Finite-State Machine Transformation.
CoRR, 2023

Visualizing Why Nondeterministic Finite-State Automata Reject.
CoRR, 2023

Regular Expressions in a CS Formal Languages Course.
Proceedings of the Proceedings Twelfth International Workshop on Trends in Functional Programming in Education, 2023

Composing Turing Machines in FSM.
Proceedings of the 2023 ACM SIGPLAN International Symposium on SPLASH-E, 2023

2022
Animated Program Design - Intermediate Program Design Using Video Game Development
Texts in Computer Science, Springer, ISBN: 978-3-031-04316-1, 2022

Animated Problem Solving - An Introduction to Program Design Using Video Game Development
Texts in Computer Science, Springer, ISBN: 978-3-030-85090-6, 2022

Introduction to Functional Classes in CS1.
Proceedings of the Proceedings Tenth and Eleventh International Workshop on Trends in Functional Programming In Education, 2022

Design of Classes I.
Proceedings of the Proceedings Tenth and Eleventh International Workshop on Trends in Functional Programming In Education, 2022

2020
How to Design While Loops.
Proceedings of the Proceedings Eighth and Ninth International Workshop on Trends in Functional Programming in Education, 2020

Using Video Game Development to Motivate Program Design and Algebra Among Inner-City High School Students.
Proceedings of the Proceedings Eighth and Ninth International Workshop on Trends in Functional Programming in Education, 2020

Visual Designing and Debugging of Deterministic Finite-State Machines in FSM.
Proceedings of the Proceedings Eighth and Ninth International Workshop on Trends in Functional Programming in Education, 2020

How to make <i>while</i> loops iterative: an introduction for first-year CS students.
Proceedings of the CSERC '20: the 9th Computer Science Education Research Conference, 2020

2018
Infusing an HtDP-based CS1 with distributed programming using functional video games.
J. Funct. Program., 2018

Vector Programming Using Generative Recursion.
Proceedings of the Proceedings Seventh International Workshop on Trends in Functional Programming in Education, 2018

FSM Error Messages.
Proceedings of the Proceedings Seventh International Workshop on Trends in Functional Programming in Education, 2018

2017
Vector Programming Using Structural Recursion.
Proceedings of the Proceedings Sixth Workshop on Trends in Functional Programming in Education, 2017

Memoized Flat Closures for CPS - or Taming Memory Allocation for \lambda λ in CPS.
Proceedings of the Trends in Functional Programming - 18th International Symposium, 2017

2015
Generative and accumulative recursion made fun for beginners.
Comput. Lang. Syst. Struct., 2015

2014
Functional Automata - Formal Languages for Computer Science Students.
Proceedings of the Proceedings 3rd International Workshop on Trends in Functional Programming in Education, 2014

2013
Functional Video Games in CS1 III - Distributed Programming for Beginners.
Proceedings of the Trends in Functional Programming - 14th International Symposium, 2013

Bytecode and Memoized Closure Performance.
Proceedings of the Trends in Functional Programming - 14th International Symposium, 2013

Beautiful Imperative Code - A Functional Ace in the Hole for Imperative Programmers.
Proceedings of the Beauty of Functional Code, 2013

2011
Functional Video Games in CS1 II.
Proceedings of the Trends in Functional Programming, 12th International Symposium, 2011

2010
Trends in Trends in Functional Programming 1999/2000 versus 2007/2008.
High. Order Symb. Comput., 2010

Functional Video Games in the CS1 Classroom.
Proceedings of the Trends in Functional Programming - 11th International Symposium, 2010

2007
Optimal Lambda Lifting in Quadratic Time.
Proceedings of the Implementation and Application of Functional Languages, 2007

2006
Improved Graph-Based Lambda Lifting.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006

2005
Exploiting Syntactic Analysis for Lambda Lifting.
Proceedings of The 2005 International Conference on Programming Languages and Compilers, 2005

Towards Closureless Functional Languages.
Proceedings of The 2005 International Conference on Programming Languages and Compilers, 2005

2003
List-Heap Paging in a Distributed Virtual Memory System for Functional Languages.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

2002
The MT Stack: Paging Algorithm and Performance in a Distributed Virtual Memory System.
CLEI Electron. J., 2002

Prefetching List-Based Memory in a DVM System Designed for Functional Languages.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002

2001
Paging in a Distributed Virtual Memory.
Proceedings of the Selected papers from the 3rd Scottish Functional Programming Workshop (SFP01), 2001

Designing an All-Software Based Distributed Virtual Memory: The Paging Performance of the MT Stack.
Proceedings of the 1st Ibero-American Symposium on Software Engineering and Knowledge Engineering (JIISIC'01), 2001

1999
The MT Architecture and Allocation Algorithm.
Proceedings of the Selected papers from the 1st Scottish Functional Programming Workshop (SFP99), 1999


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